Author Topic: New weapon: Starfury  (Read 3615 times)

0 Members and 1 Guest are viewing this topic.

Offline Grey Wolf

OK, I guess there is one....
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 
Where should I put the entry? In the Cap weapons section like after Terran Turret?
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Anaz

  • 210
Quote
Originally posted by quadinhonic_II
Where should I put the entry? In the Cap weapons section like after Terran Turret?


ya
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 
Rather than make a new thread about the same subject, i'll just bump this one.

Ok, I have a problem with the Starfury turret. Its been a long time, and I have had no problems untill now. I want the Kinetic effect from the Starfury turret removed. I tried deleting various things but nothing seems to work. Right here is the current tbl entry:


$Name: Starfury
$Model File: none
@Laser Bitmap: newglo6
@Laser Glow: newglo6
@Laser Color: 120, 120, 30
@Laser Color2: 120, 120, 30
@Laser Length: 20.0
@Laser Head Radius: 15.0
@Laser Tail Radius: 15.0
$Mass: 150.0
$Velocity: 900.0
$Fire Wait: 0.90
$Damage: 850
$Armor Factor: 0.1
$Shield Factor: 1.0
$Subsystem Factor: 0.0
$Lifetime: 2.0
$Energy Consumed: 1.2
$Cargo Size: 0.0
$Homing: NO
$LaunchSnd: 110
$ImpactSnd: 85
$Flags: ( "Big Ship")
$Impact Explosion: none

What do I do to get the Kinetic effect removed?
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline Liberator

  • Poe's Law In Action
  • 210
I know very little about TBLs but my experience from Homeworld modding tells me that to remove kinetic effects from a weapon you would turn the mass down or off.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
That worked. Thanx
Project leader of the Terran Vasudan Imperium Campaign

If you would like to help out with the TVI campaign, send me a private message and I will fill you in with the necessary information.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Now wait a sec; does freespace do collision calculations for every weapon impact?  That seems odd to me.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline Liberator

  • Poe's Law In Action
  • 210
To coin a phrase...

It is logical:p

Actually, if you think about it how can the game acurately calculate damage if it doesn't calculate every impact.  I mean if someone fire a prometheus 5 times:snipe: and the impact is only calculated 3 times why have the gun fire the 5 times?

This makes sense to a programmer right away(even us sucky, lousy can't write crap programmers), buyt I hope my example helped.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.