Well, seeing as nothing new has been posted here in over a month, time for a little update:

Andvari ships are now
blue to further distance themselves from the original Vasudan counterparts, as well as give the Andvari their own original feel. Their weapons will also represent this color change as time goes on.
Also due to my computer deciding to act up, further mission development has ceased until the bluescreens come to an end. I will work on fixing the errors and backing them up as I go on existing missions but I don't want to lose anything (in event something happens) that I can't replace. Bug fixes are easy to replace, entirely new missions, not so much.*
One final detail: Armor and Shields - How they work in Dusk Wars
In order to adopt a new style of gameplay per say, the way the armor is designed in this game, as well as the shield mechanics is simple and easy to remember (also reminded through the use of training missions)
There are three types of armor with its own size sub-catagories: Titanium, Tungsten, and Andvari
*Titanium is used on most Terran ships, it's also the weakest since it has the most weaknesses.
*Tungsten is used on some Terran ships, it's the strongest armor type a Terran ship can have.
*"Andvari" armor is the armor used on the Andvari ships (if it wasn't obvious enough), it's has bizarre but understandable weaknesses
Shields on the other hand, are designed to absorb shots like body armor in real life, it doesn't last long under fire from certain weapons, and shouldn't be entirely relied on in a dogfight (unless the AI spams missiles but that'll be explained later).
Now, there are 4 damage types that weapons can deal: Laser, Kinetic, Explosive, and Plasma.
All armor is weak to explosive damaging weapons, no exceptions, which not many weapons deal anyways.
Titanium and Andvari armor are weak to weapons that deal "plasma" damage, which is a rare damage type.
Tungsten is weak to only explosive, making it the strongest armor value in the game
All armor types resist laser damage, the Andvari being most with a multiplicative of 0.1!
All armor resist kinetic damage, with Tungsten being the most resistant
Shields on the other hand, resist explosive damage effectively, meanwhile Plasma and Lasers can tear through shields, lasers being the most with a multiplicative value of 1.55!
Kinetic damage against shields is cut in half.
Kinetic is the most common damage type for missiles but it's also the most resisted damage type, but this does not warrant you to ignore the missiles, they are still a considerable threat, and will destroy you if you're not careful.
(Of course, you can ignore the whole system entirely and just shoot them and see what's the most effective, trial and error is always welcome!)
Enjoy the update!
*Even the bug fixing is halted for fixing my computer is my top priority ^^