That is insanely beautiful...
It's incredible how it retains that classic brick shape that makes your brain go "Freespace", but just the way it looks feels SO modern, ULTRA modern. I'm genuinely blown away by these new high detail models you guys are working on.
I was curious, a lot of these new high poly ships have significant aliasing (is it normal mapping causing that? I'm way, way out of the loop on what we're using these days, old fart alert). Do we have any means, present or planned, to deal with that? I'm sure there must be some technical solution to it out there. SMAA or FXAA help mitigate it somewhat, but then I've found I need to use something like reshade to add a little sharpening to make the rest of the game somewhat clear... There's a nice balance to be found, but still, I was just curious
I can't imagine Freespace full of ships this beautiful, it's like a dream haha