Author Topic: ta-da-dahhhhh  (Read 2414 times)

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Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
still not ready for game, i'm stabilizing it+ making the lods...btw.....
here are a couple of renders of the awing:



more renders in the swforum
i'll post some in game screenshots in the next days in our forum...this is just a teaser;7

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
:eek: :yes:
And you say that'll be in-game? :eek2:
-C

 

Offline mikhael

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I dunno. Its not very original. I've seen the design somewhere before, I think... I guess it okay...














:D Good job. :yes:
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Zarax

  • 210
but... isn't it the A-wing from SW?
The Best is Yet to Come

 
Ever heard of the word "total conversion"?

 

Offline Martinus

  • Aka Maeglamor
  • 210
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[color=00ff66]Smashing work Karma, the hull plating is especially good, it's almost 100% accurate.

What's the polycount for LOD0?

[/color]

 

Offline Galemp

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Looks fantastic! I think there's a little clipping on the nose, though. Can't wait to POF it.
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Offline IceFire

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Isn't there only one cross beam on the A-Wing or is that just me.  I always liked that vessel...small and fast.  And concussion missiles are always fun! :D

BTW: Does this total conversion have a website?
- IceFire
BlackWater Ops, Cold Element
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Offline WMCoolmon

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See that half-rebel, half-Imperial logo by all them SW staffers' names? Try that :nod:
It's under construction, though, so you might want to visit their forums
-C

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
How can these people not know about the SW total conversion? I thought it was common knowledge.

 

Offline diamondgeezer

Dude, I know people that haven't seen a single Star Wars movie. Not knowing about the mod is a teeny sin in comparison :nod:

And since I'm posting - that's one hella nice looking space ship you got there, Karma :yes:

 

Offline KARMA

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:)
final polycount for lod0 will be betwen 600 and 650 polys, not triangulized (around 1500 if triangulized)
and i really used a lot of maps to reach this detail level: 8 maps 256x256
the mesh is 95% mine, i started with an already done mesh for q3/tribes2, but i wasn't satisfied so i started rebuilding some elements..and element after element i rebuilt all the ship except the rear wings and few polys around engines
and textures are obviously all handjob by me

 
How much time did you spend on those textures? they are fabulous, i can only dream about being able to texture like that

 

Offline KARMA

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Quote
Originally posted by Solaufein
How much time did you spend on those textures?


well...ages:)
but i have to say that now, when i start a texture, i usually know what i have to do to obtain certain effects, i have to invent new solutions in very few cases now, and this speed up a lot the drawing job
plus i have now a little archive of dust,scratches,blasts, dirty etc that i can use for the textures, and this speed up the job too
actually i spend probably about the same time in uvmapping/applying textures that in drawing them

btw if you want learn i wrote a little drawing tutorial(make a little search in this forum), it was weird both for english grammar/spelling and for the general organization of the tutorial(i will probably rewrite it), but there were a lot of drawing strategies and tricks that can be useful

 

Offline Solatar

  • 211
Awesome ship, but the A-Wing only has one strut on the cockpit.

 

Offline KARMA

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you are right:)
+ the colour is in my opinion too blue, so it is a thing that i'm surely going to edit

 

Offline EdrickV

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Interesting model. The cockpit section looks strikingly like that on the 158th's Diamondback. :)
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Offline Black Wolf

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Quote
Originally posted by EdrickV
Interesting model. The cockpit section looks strikingly like that on the 158th's Diamondback. :)


Hactually, to be precise, it's the other way around :D
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