Author Topic: Blockading a Node  (Read 8596 times)

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Offline diamondgeezer

Quote
Originally posted by Black Wolf
DG, have you been reading my script? You've not only got the remote outpost, old ships, sympatetic crewers, delicate ploitical situation (system wide riot) all done, but you've also given me a few more ideas :). Thank you :yes:


Unfortunately. you can't do that - mikhael says so. Best to change it, perhaps...

Quote
Originally posted by CP5670
That mission was kind of silly, since the "civilians" practically had a small fleet under their command; no amount of civilian fervor is going to let them seize what they had there


Mosty of what they had were Tritons and what have you. They had - what - two cruisers? One of which turned out to be crewed by mercenaries...

Quote
Originally posted by CP5670
... even if they somehow manage to get inside, they have no training, no organization and no equipment and will probably be rounded up without even a fight...


When was the last time you played the mission? The guy running the Lonewolf tells you that his 'crew' can't operate the beam weaponry, and can barely even get the ship moving. It's all they can do to make a run for it when they see their little operation going tits up.

I fully agree that no-one is going to steal the Aquitaine from Third Fleet HQ, or the Colossus from its construction yards. But given the exact combination of condiditons in Derelict, it is not unreasonable, and I liked the mission. The stand-off at the start was quite tense - you didn't know whether the situation would be talked down, or if you'd be ordered to kill all the civvies. Good writing, there.
« Last Edit: December 13, 2002, 03:22:20 am by 170 »

 
erm...is it too late to go back on topic and say that the best way to blockade the node with the minimum no. of ships would be to form a wall shaped like an 'x' ie
X__X
_X_
X__ X  (X=ship)
just a suggestion....:doubt:

 

Offline Kazashi

  • 26
Not all of the 250 crew of a Fenris would be hardened space veterans that can sum up critical situations in a split second, willingly throw themselves on their sword, or deftly wield a deadly weapon. If a bunch of civillians manages to take hostage the senior officers, then the rest of the crew would be more likely to stand down peacefully. There would be some willing to fight back, but there would still be a desire to preserve their own lives and the lives of those around them.

On the other hand, if a ship was to be invaded with the intent of taking military equipment, wouldn't the civilians forfeit their "protected" status and be labelled as criminals? Meaning they'd be subject to whatever laws are necessary to curtail criminal behaviour. Basically the same thing as mikhael said.

To the initial question on blockading a node, it would depend on how smart the hijackers were. If they think in 3D, they'd possibly position their ships in an 8-pointed diamond formation, with extra ships then filling in the diagonals between, other large gaps, then positioned behind the initial grouping of ships. Given enough ships, it would become a multi-layered globe.

A ship enters and leaves subspace by essentially vibrating on a molecular level, allowing the ship to slip through the proverbial fabric of space. Now, to determine what happens next, we need to know how "solid" a ship is when it enters/leaves subspace - can a ship be shot at and be physically hit while it passes through the barrier? If not, then it would probably turn out that any object sitting in the exit point would interfere with the coalescing, becoming a big mass of combined atoms and molecules. If on the other hand the ship does have a solid pre-cohesion, it would displace anything pre-existing in normal space. Or, depending on the pre-existing energy states, the incoming object would find itself with nowhere to go and disintegrate.

Sound reasonable?
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many questons few anwsers.. LOL
OK, first off about the hikacking thing...

     Ever see the movie Under Siege? Or Octopuss? Nuff said you either did or you didn't and can form you own opinions, butinthe end I think it is possible but not PLAUSIBLE..

     Second, unless there is tech I don't know about for GTVA they have NO WAY of knowing a node is "blockcaded" unless they get a report. In Babylon 5 the jumpgates have beacons built in. These beacons tell ships what is on each side of a jumpgate (real space and subspace) though only at close proximity. "A ship is approaching the jump gate from subspace, look it's comming through now" :blah:  GTVA is NOT that advanced (YET)

   Third, I LOVE the idea about cargo contaners filled with mines.. BUt only if they want to totally seal the node (they don't expect to use it in any capacity both in/out at all!!!) That is the most brilliant solution cause they save their own personell from harm but inflict massive amounts of damage to any entering ships. The only problem is that once all the red shirts, er I mean poor souls have detonated the mines maybe after 4 or 5 ships the way is basically clear of mines except for the outer ring... I'd set teh cargo containers to explode if a ship comes within X meters set for proximity (the cargo is set with sensors that detonate the mines...).. NOW say they DON't have mines... Still they put civillian craft in the node but rig the engines on HOT! the place LOW GRADE civillian explosives all over their engines. Set for any type of collision. The crew is evacuated and the GTVA goes boom (like titanic)  :lol:

      Fourth,  As for the node itself... Most sci-fi use Vectors. Like Star wars. To make the jump to hypespace the computer has to coordinate vectors. Let just argue for in FS2's case that the nodes are focused Vectors. If you are gonna USE a node to get to subspace (cause of your primitive tech - ops sorry) then you Have to enter/exit a system using that vector/face... So yeah I think it's a door and points in one direction so you pretty much CAN predict the general area any given ship will appear, BUT not exactly. BUt that means you CAN blockcade it!

    Five that's why I like Warp from Star Trek. When a ship forms the warp field around themselves the've basicly ENTERED subspace at that moment, after that the factor is just a measure of speed within it... ST would rock in FS2 case of different tech... :blah:

Yeah I;m working on it.... :wink:
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Offline CP5670

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Quote
When was the last time you played the mission? The guy running the Lonewolf tells you that his 'crew' can't operate the beam weaponry, and can barely even get the ship moving. It's all they can do to make a run for it when they see their little operation going tits up.


Wait, I think we're talking about different missions here; I meant the one where there was that large fleet of (disorganized) rebel cruisers, and the Nyarlathotep came in a bit later and scared them. That was the one that made little sense.
« Last Edit: December 13, 2002, 11:32:42 am by 296 »

 

Offline diamondgeezer

Yes, we mean the same mission. You arrive back at the station, with orders to clear the area for the Narly's (:p) arrival, only to find a civilan strike-riot thing in full swing. The workes are cross cos they're quarrentined in-system and they've had no supplies for ages. It's basically a bit badly planned and more a show of their disgruntlement (is that even a word?), since when it all goes to hell (turns out some of the strikers are professional 'strike breakers' in diguise as local workers - in the Aeolus, I believe...) the Lonewolf crew tell you they can't do much to help, since they can barely operate the ship. One of the ships had fired a beam at the Narly in suprise at seeing the 'Lucifer', thus triggering the Narly's auto-defense systems (which fired the Narly's beams). Chaos ensues, as you try to take out the strike breakers and the beam cannons firing on the Narly, without damaging any civilan-crewed vessels. Tricky to keep a clear head in such a situation. You have to concentrate on what you're blasting, and evade enemy fire without being able to shoot back in most cases... one of my favourite Derelict missions :nod:

 

Offline mikhael

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Quote
Originally posted by diamondgeezer
Yes, we mean the same mission. You arrive back at the station, with orders to clear the area for the Narly's (:p) arrival, only to find a civilan strike-riot thing in full swing. The workes are cross cos they're quarrentined in-system and they've had no supplies for ages. It's basically a bit badly planned and more a show of their disgruntlement (is that even a word?), since when it all goes to hell (turns out some of the strikers are professional 'strike breakers' in diguise as local workers - in the Aeolus, I believe...) the Lonewolf crew tell you they can't do much to help, since they can barely operate the ship. One of the ships had fired a beam at the Narly in suprise at seeing the 'Lucifer', thus triggering the Narly's auto-defense systems (which fired the Narly's beams). Chaos ensues, as you try to take out the strike breakers and the beam cannons firing on the Narly, without damaging any civilan-crewed vessels. Tricky to keep a clear head in such a situation. You have to concentrate on what you're blasting, and evade enemy fire without being able to shoot back in most cases... one of my favourite Derelict missions :nod:


Sounds like a great mission, except the part about civilians managing to take a military vessel. ;)
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Offline Nuclear1

  • 211
Quote
Originally posted by diamondgeezer
Yes, we mean the same mission. You arrive back at the station, with orders to clear the area for the Narly's (:p) arrival, only to find a civilan strike-riot thing in full swing. The workes are cross cos they're quarrentined in-system and they've had no supplies for ages. It's basically a bit badly planned and more a show of their disgruntlement (is that even a word?), since when it all goes to hell (turns out some of the strikers are professional 'strike breakers' in diguise as local workers - in the Aeolus, I believe...) the Lonewolf crew tell you they can't do much to help, since they can barely operate the ship. One of the ships had fired a beam at the Narly in suprise at seeing the 'Lucifer', thus triggering the Narly's auto-defense systems (which fired the Narly's beams). Chaos ensues, as you try to take out the strike breakers and the beam cannons firing on the Narly, without damaging any civilan-crewed vessels. Tricky to keep a clear head in such a situation. You have to concentrate on what you're blasting, and evade enemy fire without being able to shoot back in most cases... one of my favourite Derelict missions :nod:


Actually, its the Sai's crew that can "barely fly that thing". Plus, there were three union-buster vessels: the Nero *Aeolus*, the Cassius *Fenris* and the Brutus *Zephyrus*. :D

(Narly came pretty friggin' close to hitting the Sai ;) )
« Last Edit: December 13, 2002, 09:18:29 pm by 673 »
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Offline Kazashi

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Re: many questons few anwsers.. LOL
Quote
Originally posted by Star Dragon
Fourth,  As for the node itself... Most sci-fi use Vectors. Like Star wars. To make the jump to hypespace the computer has to coordinate vectors. Let just argue for in FS2's case that the nodes are focused Vectors. If you are gonna USE a node to get to subspace (cause of your primitive tech - ops sorry) then you Have to enter/exit a system using that vector/face... So yeah I think it's a door and points in one direction so you pretty much CAN predict the general area any given ship will appear, BUT not exactly. BUt that means you CAN blockcade it!


Why can't those vectors be calculated in 4 dimensions instead of just 3?

It sounds as though many people are of the notion that an entry into another plane must occur in 2 dimensions i.e. from only one directional plane. However subspace isn't simply 3 dimensions, therefore it stands to reason that the exit has to exist in at least 3 dimensions. Also, given that objects can enter intrastellar subspace from any angle, this would tend to lend support to nodes and their corridors also existing in this plane. If not, V would've prevented a ship from entering/leaving a node in FRED ;)
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