Author Topic: FS2 > Starcraft Modification... resources & project  (Read 10722 times)

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Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
More Screenies. Keep in mind, both new sprites will need tweaking (the Hat in particular) but they do work!



A pair of GVD Hatshepsuts enjoying the ... abscence of bad guys.



Sandwiches nice Myrmidon wireframe demonstrating one of SC moddings more irritating snags :(.



3 Ursas, in formation heading off to... over there somewhere.



The many sides of the GTB Ursa.



A perfect example of why we need a way to edit engine Glows :(.


Anyway, the Ursa will eventually (hopefully) have its weapons changed to bombs of some kind, giving it similar abilities to the Zerg Guardian (potent, ground only attack, no air attack), and the Hat will hopefully get some new serapis shaped interceptors too. We may also be playing with sizes to reflect the fact that the ursa is bigger than the Myrm, but since sizes in SC aren't all that important (Science vessel cutscene, anyone?) - we may not...
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Offline Nico

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FS2 > Starcraft Modification... resources & project
there's only one pb: they stand still when they shoot. would be cool to have them fly like the carrier interceptor, they just fly around and shoot, never stop.
SCREW CANON!

 
FS2 > Starcraft Modification... resources & project
Black wolf... wows....:yes: :yes: :yes: !!!!!!!!!!

im still trying to get around this nonsense with the SC issue. So far the SC community hasnt provided enough info on how to get by WINXP issues when it comes to making these mods and or patches... so im still locked outside doing anything for this dang game... (which i hate to say if this becomes an issue, then there might be no point in continuing, cause i know no one is going to wanna downgrade windows just to play a game...)

but.... i am recruiting from the SC community to see what they can do as in, create official original ships, possible tilesets, and original stats!!!

im in the SC main forum more, then SCUM (whatever that means lol...), and attempting to resolve this problem. if it comes down to that i cant exactly do a patch, but able to play the patches persay, then i will focus more on making the website, the player stats, organizing the "team" since were sorta unofficial.

which brings me to a new topic... we need development teams for both sides of the issue. so far its really only BWolf doing the SC shipping, me and him with the searching, and me with the website which is the works... i have requests from Stealth, KT, Venom who said he can contribute a few models..., and i know Sandwich has done a wireframe or two for BWolf... so from here on down, If you wanna join, leave your Name, Which Project particularly u wanna join, and what you can contibute.

i already know most of us might wanna stay on the FS side of things but if ur intersted, we can direct you the sources in which to make this mod happen....

------------registration form: quote below and leave in post---------

Name:
Contact:
Project - SC>FS2 or FS2>SC:
Skills/Abilities:
Availability:

-----------------end form-------------------------------------

thanks for the support guys & gals.....

 

Offline Stealth

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Black Wolf




(Science vessel cutscene, anyone?)


That myrmidon looks good, but when you talk about the irritating 'snag'... do you mean the coloring?  cause by the energy bar the ship is in perfect condition, yet the wireframe shows it as damaged.  for it to be perfect, it should be a gren wireframe, with no yellow, orange and red on it.

also, by the science vessel cutscene, do you mean the Starcraft introduction?  that's the only one i can think of offhand that had the science vessel in it

 

Offline Nico

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FS2 > Starcraft Modification... resources & project
No, the ships in the intro are never seen anywhere else in the game.
the science ship is seen in the nuke cutscene, with the marines and a ghost fighting the hydralisks . and it is HUGE ( the science vessel I mean ). that's what I always disliked in SC, scales are ridiculous ( look at the size of the protoss carier in the loading screen! it's much bigger than a base! ).
SCREW CANON!

 

Offline Stealth

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by venom2506
No, the ships in the intro are never seen anywhere else in the game.


oh...

the only "cutscenes" i ever took the time to watch were three:
Broodwar intro
Starcraft intro
the one where Fenix is killed when his blades fail him. (very good one :D )

 

Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by deep_eyes

which brings me to a new topic... we need development teams for both sides of the issue. so far its really only BWolf doing the SC shipping, me and him with the searching, and me with the website which is the works... i have requests from Stealth, KT, Venom who said he can contribute a few models..., and i know Sandwich has done a wireframe or two for BWolf... so from here on down, If you wanna join, leave your Name, Which Project particularly u wanna join, and what you can contibute.

.


Me Fred some when port to freespace is complete. Me no know how to model.
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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Knight Templar


Me Fred some when port to freespace is complete. Me no know how to model.


:p