btw althought the wrong size, we know that shields>1600 work in game, can't be too close or intersect the mesh or there will be clippings, the higher edge density, the smaller the effect
problems are
1: it can take a lot to make a shield mesh, you can't simply scale the hull mesh:
you have a use a certain edge density all over the mesh, or you will have effects of different sizes in different areas, and simply scaling an irregular mesh can cause the new enlarged mesh to intersect the hull mesh, you will have to create a completely new mesh or scale group of faces individually to avoid this.
2: th higher pcount will cause slowdowns?