i was surfing the code last week and i've seen -if i'm not wrong- that the engine already counts the position of hits, for particles/fake debris, if i remember well.
Now as you know i'm a -shield for caps freak- and i was thinking:
surely the best would be to use the decal code for virtual shields for caps, but what about maybe a particle effect?
i was looking the image in the thread about 3d shockwaves made with particles and i noticed that they look somehow like glows:
http://www.hard-light.net/forums/index.php/topic,15117.0.htmlnow, imagine one of these particles appearing at the coordinates of the hit and then fading out.
The particle/glow may be of the same color of the laser that hit the ship, or maybe the color may be determined by the race, like thrusters.
It will fade after some istants after the end of the hit (beams)
the size will be determined by the size of the laser, or maybe by the shielddamage received.
It will have a 3d effect that may be cool, like in some anime, and ther will be no problms of polys, normals, neighborood etc etc.....
the only poblem i can think of is about beams: those particles will probably be partially inside the hull, now with too big particles (beams) the effect may be somehow odd
well what you think?