Author Topic: My first Ship (sorta)  (Read 4759 times)

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Offline TopAce

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What do I lost if I don't triangulate a model? Why is it necessary at all?
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Offline karajorma

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Quote
Originally posted by TopAce
What do I lost if I don't triangulate a model? Why is it necessary at all?


Okay.

There are three big problems in modding that can cause a model to have bad moving textures/holes in the side of the ship.

1) Non-flat faces. Any face which is curved in any way will display oddly in FS2

2) Connectable Polygon Vertices - You must be able to draw a line between a vertex and every other vertex in the shape without leaving the boundries of the shape.

3) Vertices in a line. You can not have 3 Vertices in a line.

(look at this page  of IP Andrews ship Creation guide for pictures if you didn't get what I mean).

A triangle can not ever suffer from any of those problems. It also can't have more three vertices so it will never suffer from the 20+ verts problem that means it won't convert in PCS.

For this reason some people triangulate their models to avoid all these problems. However triangulating turns ALL the polys into triangles which drastically increases the poly count of your ship. It can also triangulate faces differently on each side of the model resulting a ship that is no longer symetrical.

For this reason it's better to fix problem faces using the Polygon Draw tool in TS.

If you're using 3DS MAX I believe the whole thing is moot anyway cause I believe that max automatically triangulates anyway.
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Offline diamondgeezer

Apparently you can triangulate faces individually or in groups in TS: select the face you want and hit the triangulate button (or control and click to select multiple faces)

Of course, I may be imagining this...

 

Offline karajorma

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Quote
Originally posted by diamondgeezer
Apparently you can triangulate faces individually or in groups in TS: select the face you want and hit the triangulate button (or control and click to select multiple faces)

Of course, I may be imagining this...


Just tried it. Doesn't work in TS6 so I imagine it doesn't work in the others either.
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Offline diamondgeezer

Must have been imagining it then :nervous:

  

Offline TopAce

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Not even UV facing works on only selected faces, but it would be very useful if we UV Map every face planarry.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.