Author Topic: My first Ship (sorta)  (Read 4761 times)

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Offline Krackers87

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My first Ship (sorta)


Dont know what to name this so im looking for names. Also it is the first turret with a full 360 degree axis.

It is also my first model or texture.

Only two problems with it.

1 it has no detail levels (yet).

2 For some reason the sphere in the middle doesent show up on the targeting hud.

As soon as that is fixed ill release it. Also it is an alien turret.

I need name ideas.

Dont insult it its my first.
« Last Edit: July 24, 2003, 12:20:00 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

Well it certainly looks interesting - nice use of maps - but could we have a bigegr piccie, and some more angles?

I'm guessing it's not Terran or Vasudan - have you buit it with a specific race or universe in mind?

 

Offline Krackers87

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not realy. It would have to be a pretty advanced race because the way it works is by creating a field inside the barrel where it can materialize any form of laser/plasma fire.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

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« Last Edit: July 24, 2003, 01:19:27 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

Is that globe free-floating? Interesting...

For the sake of having a definite orientation you might want to alter the ring section to have a front and back...

 

Offline karajorma

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Re: My first Ship (sorta)
Quote
Originally posted by Krackers87
Dont insult it its my first.


Better than my first attempt :lol:

A few tips. Paint the ends of the tubes with a different texture or alter the UV map for that part cause it looks a little bad cause the textures area little odd looking at that point.

I take it that the sphere is a completely seperate object or sub-object from the rest of the model. If so make it rotate (A better idea would have been to have the middle portion rotate around the sphere while it and the barrels stayed still but I doubt you'll be able to do that considering how the model was probably built.
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Offline Krackers87

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the ring rotates with the barrels and the barrels rotate up and down. I have finished the LOD's but i cant fix the prob with the sphere not showing on the HUD (for now lets just say theres so much power running through it that it scrambles your hud.

Those things kick ass with ultra AAA beams. Their tracking and speed is amazing and while they fire a bit funny (this is a very new type of turret), like out of the cracks in the barrel on the top, they owned 27 shivan fighters in just over 2 mins.

Im gonna release it in a few minutes after i fix the tex and if i get the sphere fixed ill  update it.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Knight Templar

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Call it a probe or satelitte.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Offline Krackers87

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A very rare structure not human and resembles close to nothing of ancient, Vasudan or shivan technology. The only turret with a full 360 degree radius and fast tracking ability's. Only spotted on two occasions and both times they have caused heavy damage to patrol cruisers. No fighters have ever come back after encountering one of these turrets. They emit massive amounts of energy which keeps anyone from scaning it and also gives difuculty targeting it. The inner sphere houses what must be the power plant and for unkown reasons will not show up in the targeting box. These are normaly equiped with AAA beams but have also been armed with many other capital ship class beams or lasers. It would seem as though that it cannot fire physical projectiles and only plasma or laser weapons. It's energy levels would sudgest that it has a small but extremely volitale explosion.

http://swooh.com/peon/Bubsy87//Mods/AlienDefenseSatelite.zip
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline diamondgeezer

I'm guessing that your sphere isn't showing up due to a dodgy sub-object arangement... but that's just a guess. For the record, the HUD target box is supposed to display the second LOD if it is available.

 

Offline TopAce

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Quote
Originally posted by Krackers87
.....No fighters have ever come back after encountering one of these turrets. ....


Doesn't this make it too powerful to play against?
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Offline Krackers87

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Quote
Originally posted by TopAce


Doesn't this make it too powerful to play against?


not realy, try for your self. Capships could tear them up. Its from its tech description. Just dont try taking one with an AAA beam on
alone.

It shows the ring and the barrels but no sphere. (unless i havent played since i put LOD's in but i cant remember now..
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

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Why not? Trebuchets, at least five of them -> 3000 meters, target, fire, fire, fire ... no turret. :) . If not enough SHIFT-R. Wait and the whole thing from over the beginning.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Krackers87

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i have found several errors with the turret and will be updating it shortly.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

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Quote
Originally posted by Krackers87
i have found several errors with the turret and will be updating it shortly.


Turreting is always difficult if you don't pay enough attention and don't keep the sequence(for example place the axis before gluing etc.
« Last Edit: July 26, 2003, 12:00:34 pm by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Krackers87

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i think it has something to do with when it blows up. FS2 open crashes befor the mission loads.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Krackers87

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Quote
Originally posted by TopAce


You surely haven't read Karajorma's tutorial :)


why do you say that?
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

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Karajorma's tutorial is known forumwide. Newbies may read it, I recommend it.
« Last Edit: July 26, 2003, 12:01:20 pm by 1079 »
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Krackers87

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i see. Does anyone hgave any ideas why its not working?

i just crashes when it blows up. Im working on several things that may fix it but they might not work.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
Quote
Originally posted by Krackers87
i see. Does anyone hgave any ideas why its not working?

i just crashes when it blows up. Im working on several things that may fix it but they might not work.


I had the same, too. Doesn't the model have debrises set wrong? Or too many shockwaves in the table? You can have at most three as I know.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.