LtNarol I wasn't speaking of gravity.
A constant acceleration is something entiely different than true gravity.
It would work only if the objects hadn't changed altitude more than a couple of thousand of meters (9km max.) since than the ammount of the acceleration would change as well.
Thank god, we wouldn't have to deal with masses and forces, since the acceleration of an object towards another is only affected by the other object's mass, so in this case it's only the planet's mass that decides how fast things would accelerate.
The hell hard part is that true gravity simulation would have to constantly check the distance and divide the acceleration accordingly.
I don't like the hoveriung idea too much, 'cause it is bypassing the problem and wouldn't result in a truly ground based tank.
By adddin/(replacing) the bouncing collision model with a damping one we could even mnake fighters crash into the ground correctly.
I think fighters too should be affected.
To do an atmosperic mission you would need to fly speacial crafts that are fit to go in the air.
Most FS ships are not - except maybe the Valkyre and the Perseus, but I have my doubts.
So to sum up my "idea":rolleyes::
-New collision model for the ground, this would make the whole distance and hovering problems irrevelant
-Constant FRED assigned acceleration to simulte gravity.
-Special fighters fit for atmosperic flight.
-Special tanks and other ground vechicles.
The later crafts should be the hardest part.
They should be given a new flight model. Basicly they would fly like any other fighter. The difference would be that they would be given a lift.
This is the hardest point in the atmospheric flight model.
Any ariplane uses its wings to create a lift.
So I think a flag should be given to these crafts - has wings - or smg. like that, pluss a factor that would tell the ammount of lift the craft gets compared to its direction of movement and speed.
Here's how I imagine it during "action":
-The plane goes at 80m/s it has wings and a factor of 0.2. With gravity around 10m/s, and its lift would be 16m/s so it would gain altitude with 6m/s.
-If the fighter does a roll it's lift would still be aplied normal to its course, so it it's in 45 degree bank only 50% of the lift would be aplied to keeping the craft afloat, the rest would actually help it to turn.
So it would loose altitude by 2m/s and it would gain 8m/s of turning speed.
The whole's not that hard to implement.
You give a constant vector to the each and every plane toward the ground.
Plus you give them a vector normal to their currect current direction of flight. So you check their direction of speed, multply that by the factor, and aply the vector normal to the wings.
Tanks wouldn't have wings. They shouldn't have thrusters, so it would make them appear as if they weren't modified ships.
Simply they would always hit the ground, but the new collision model would wimply set their speed normal to the ground zero, instead -1*factor*their original speed.
That would keep them on the ground, but you could even do rally on the terrain, since any speed parallel to the ground wouldn't be affected!