That'd take a lot of fiddling around, and wouldn't be smooth, anyway- a beam, I think, can't just do a gentle pull, just like you can't have it do only 1HP of damage every other second. They're just not set up that way. It'd be worth a shot, but I wouldn't lay money on it, and at any rate you'd have a hell of a hard time keeping the beam directly under the fighter pointing straight up. And doing that for every vessel in the game.
Shadowwolf: the point is, you can't do gravity gracefully in the FS engine. It's not built for it in every way. I'm sure someone could jury-rig some programming monstrosity onto the physics engine to give everything a gradual pull down, but it'd be iffy whether you could ever turn it off without reinstalling the game, it'd be a beastly piece of programming work for very little return, and frankly you won't find anybody crazy or stupid enough to do it. Maybe, if at some point someone wants to stick in Newtonian physics, they could include the gravity option on their way, but that'd be essentially taking out the current engine in its entirety and replacing it- an even more massive project, and while significantly more worthwhile than just adding gravity, it won't be happening any time soon.
It's not as simple as just adding a table flag- that flag would have to be backed up by part of the physics engine that calculated gravity and would move all objects in one direction when activated. The current FreeSpace physics engine has no provisions for such a thing, which means you'd have to retool half of the engine just to get it to fit in, not to mention actually coding it, which I have no idea personally how you'd do. At the moment, it's just plain not a feasible idea.