Originally posted by Mav
(imagine a Shivan raising it's claw)
Could you add more information on your problems?
As for missing thrusters, you have to make a submodel for them (if you refer to the "flame" streaming out of the engine) or use pof editors like PCS (if you refer to engine glowpoints).
And for texturing/UVmapping I think other people would like to help out if your models are good enough.
Sorry that I can't help directly, but I'll be off for a while.
Well, the thruster 'flame' is modelled in TS, it is textured, and it shows up in modelview. But not in game

LODS: I've had LODs pushed down a level (so at 'level 1' there is NOTHING! ). I think I've fixed that, but most recently I've got a ship that displays fine in Modelview, but shows LOD4 in FRED, and crashs the game as soon as the mission starts

Can't get mapping by face in TS (I've only got 3.2 ), so capships generally look rubbish, though sometimes the turrets work well...
Lilith makes me all confused, and I can't get the model to use the map. Must be doing something wrong, though I'll be dammed if I know what.
Oh FT,
smack across forehead ala 'Faulty Towers'I'm already signed into your forum at angels Graveyard. Trashman (or was it you? ) asked me if I could texture some fighter craft. (by that I mean put the colours and details into the maps that are already applied to a model). Haven't heard anything yet......
What else.... oh yes my Saturn's firing arcs/normals are still messed up, despite me editing them in PCS ( would use modelview, but the fully armed version is 'invaild'



)
I'm thinking about creating a batch of meshs, and presenting them to the community to work on, much like Aldo's model dumps (I'm sitting here with a piece of paper in front of my keyboard, with a possible 'next gen Terran medium bomber, Medusa replacement, that has a railgun under the belly' sketched on it

)

, I've got dozens of sketches of ships hanging around.....
Now I'm waffling, so I'll shut up.