Author Topic: Sun POF  (Read 3631 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
well, the SCP allows texture replacement, but i don't know about size. maybe we can get bob on that since he has nothing better to do :D *cracks whip* to work, slave!
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
hey! quite that!
...
well, we do have scaleing code in there
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by LtNarol
You're forgetting that you're going to have to use equally big maps to avoid pixellation with a pof, if you'd think through your idea one step further, you'd have realized this.  How many polys are you going to need to get a planet to look round?  A single large map thats modified by the engine without using actual polygons (or at least not a full round model) would make more sense.


Ok, now you're gonna teach me how to model?
I've done a high res earth, way more detailled than the one in inferno: I can put as many maps as I want on a mesh ( in the case of the earth one, you have 4 1024*1024 maps ), and 800 polys ( a main LOD for a ship ) is way enough so the planet is perfectly rounded.
Now keep using your background PCX if you want, I wasn't arguing with you to begin with. Damn, what with all those people who keeps jumping at my throat whenever I suggest anything?
SCREW CANON!