Originally posted by LtNarol
You're forgetting that you're going to have to use equally big maps to avoid pixellation with a pof, if you'd think through your idea one step further, you'd have realized this. How many polys are you going to need to get a planet to look round? A single large map thats modified by the engine without using actual polygons (or at least not a full round model) would make more sense.
Ok, now you're gonna teach me how to model?
I've done a high res earth, way more detailled than the one in inferno: I can put as many maps as I want on a mesh ( in the case of the earth one, you have 4 1024*1024 maps ), and 800 polys ( a main LOD for a ship ) is way enough so the planet is perfectly rounded.
Now keep using your background PCX if you want, I wasn't arguing with you to begin with. Damn, what with all those people who keeps jumping at my throat whenever I suggest anything?