Originally posted by Venom
the need for a backgound pof is that a pof for a planet ( as an exemple ) will always be better than a PCX.
Explain to me how this is Venom, how is a pof better than a PCX for a
background? As long as a background is rendered properly, whats the point of it being 3d as long as the background pcx is well made? You're talking about either a very low poly object or one that is going to just waste more resources.
Could the resources spent on rendering of 4k+ polygons at a time for a decently rounded planet not be better used elsewhere? I'm not seeing the point, its almost as if we're now pofing effects just because we can.
Side note: if we're talking about 3D planets so that we can fly around them, wouldn't it be more effecient just to load in a long map of a planet and write the code to apply the bulge effect (might be called something else, can't remember) to a section half the length of the map, then render a circular portion of that map (again, with a diameter half the length of the map and using the center of the bulge effect as the center of the circle)?
You could shift the center point as you move around the planet, in terms of both x and y. The only thing is that you'd have to constantly split the map into 2 pieces: 1 for the hemisphere of the planet facing you and the other for the hemisphere of the planet facing away from you, this way you can get proper rendering at the poles.
EDIT: on second thought, this wouldn't work at the poles, not without doing something slightly more complex than a simple bulge effect, but you get the jist of what I'm saying.