Author Topic: Sun POF  (Read 3619 times)

0 Members and 1 Guest are viewing this topic.

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Following my recent bantering about Bobs particles and so on. Would it be possible to make a (placable) low poly sphere that could be made to spew particles from one half of it - thus with a little tweaking the effect of a sun could be created. It *might* look terrible, but I think with enough tweaking - some nice animations for the sun itself and a little work - it might just look the business as opposed to those rather static suns we have right now.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
first, we need background pofs :) ( like the subspace thing, or like in starlancer, if you know what I mean )
SCREW CANON!

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
you do know that you can make a bacground bitmap for the sun right, or at least you shoud
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Whatcha mean Bob? we already have one... don't we?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I meant animated background bitmap
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Hmm, could be done I suppose... not sure how it'd look at 256bit color though...

 

Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by Kalfireth
Hmm, could be done I suppose... not sure how it'd look at 256bit color though...


IIRC 32-bit was already asked for...:doubt:
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
If only the background rendering scewing effects were dealt with, there'd be no need for background pofs.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
the need for a backgound pof is that a pof for a planet ( as an exemple ) will always be better than a PCX.
SCREW CANON!

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
you know, if you want a sun model w/o alot of polys, you could make a circular plane that always faces you(like the shockwave), and since it wouldn't be shaded, you'd never be able to tell it's not round.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Quote
Originally posted by Venom
the need for a backgound pof is that a pof for a planet ( as an exemple ) will always be better than a PCX.
Explain to me how this is Venom, how is a pof better than a PCX for a background?  As long as a background is rendered properly, whats the point of it being 3d as long as the background pcx is well made?  You're talking about either a very low poly object or one that is going to just waste more resources.

Could the resources spent on rendering of 4k+ polygons at a time for a decently rounded planet not be better used elsewhere?  I'm not seeing the point, its almost as if we're now pofing effects just because we can.

Side note: if we're talking about 3D planets so that we can fly around them, wouldn't it be more effecient just to load in a long map of a planet and write the code to apply the bulge effect (might be called something else, can't remember) to a section half the length of the map, then render a circular portion of that map (again, with a diameter half the length of the map and using the center of the bulge effect as the center of the circle)?

You could shift the center point as you move around the planet, in terms of both x and y.  The only thing is that you'd have to constantly split the map into 2 pieces: 1 for the hemisphere of the planet facing you and the other for the hemisphere of the planet facing away from you, this way you can get proper rendering at the poles.

EDIT: on second thought, this wouldn't work at the poles, not without doing something slightly more complex than a simple bulge effect, but you get the jist of what I'm saying.
« Last Edit: September 15, 2003, 06:25:42 am by 528 »

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Planets as background using pof?...no... too stupid.. too much wasted resurces.

But planets you can fly aound ...those could be pof's...
You can make a mission where Lucy attacks Vasuda Prime..literaly attacking the planet with beam cannons (naturally, the planet would be invulnerable)..
Coool..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by LtNarol
Explain to me how this is Venom, how is a pof better than a PCX for a background?  As long as a background is rendered properly, whats the point of it being 3d as long as the background pcx is well made?  You're talking about either a very low poly object or one that is going to just waste more resources.

Could the resources spent on rendering of 4k+ polygons at a time for a decently rounded planet not be better used elsewhere?  I'm not seeing the point, its almost as if we're now pofing effects just because we can.

Side note: if we're talking about 3D planets so that we can fly around them, wouldn't it be more effecient just to load in a long map of a planet and write the code to apply the bulge effect (might be called something else, can't remember) to a section half the length of the map, then render a circular portion of that map (again, with a diameter half the length of the map and using the center of the bulge effect as the center of the circle)?

You could shift the center point as you move around the planet, in terms of both x and y.  The only thing is that you'd have to constantly split the map into 2 pieces: 1 for the hemisphere of the planet facing you and the other for the hemisphere of the planet facing away from you, this way you can get proper rendering at the poles.

EDIT: on second thought, this wouldn't work at the poles, not without doing something slightly more complex than a simple bulge effect, but you get the jist of what I'm saying.


I could explain, but I'm too lazy. I'll just tell you: how large do you think a map need to be to avoid pixelisation on a planet that will fill half the screen? how large will be the filesize of a planet that slowly rotates ( coz some people want that ).
how round is that PCX planet you tried last time?
I'll let you draw your own conclusions.
btw, if I can make a nice looking PCX planet, I can make a nice looking map for a mesh just as easily.
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by TrashMan
Planets as background using pof?...no... too stupid.. too much wasted resurces.

But planets you can fly aound ...those could be pof's...
You can make a mission where Lucy attacks Vasuda Prime..literaly attacking the planet with beam cannons (naturally, the planet would be invulnerable)..
Coool..


a planet would taless less resources than a ship, you know :doubt:
planet you can fly around, considering that  you're enclosed in a 216k cube area, that is a bit stupid.
For the record, many campaigns already use pofs for planets, they're just dropped like a ship in the mission, and not included in the background. The change would jsut to make scenary edition easier, since you woldn't need a full scale planet that would mess up the zoom features in fred. Not that I care, I don't fred anyway, and I can already use pofs for that purpose.
edit, Btw, I challenge you to reproduce a thing I've done, using only PCX:
a mission that happens close to a ringed planet, so close that, in fact you're between the ring and the planet, slightly above the ring plan.
SCREW CANON!

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
You're forgetting that you're going to have to use equally big maps to avoid pixellation with a pof, if you'd think through your idea one step further, you'd have realized this.  How many polys are you going to need to get a planet to look round?  A single large map thats modified by the engine without using actual polygons (or at least not a full round model) would make more sense.

 

Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by LtNarol
You're forgetting that you're going to have to use equally big maps to avoid pixellation with a pof, if you'd think through your idea one step further, you'd have realized this.  How many polys are you going to need to get a planet to look round?  A single large map thats modified by the engine without using actual polygons (or at least not a full round model) would make more sense.


Unless you're in low orbit.
This is also the one case where I think it would be better to move the planet, that's the only way you could simulate going around it without actually exiting the space box.
Although you'd have to move the space box as well...
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Who said the planets have to be realistic in size?
I don't need a planet with a 5000km radious...100 will do just fine... so long as it looks and feels big

and small moons can easily be made that way.. htey are not that big..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Quote
Originally posted by TrashMan
Who said the planets have to be realistic in size?
I don't need a planet with a 5000km radious...100 will do just fine... so long as it looks and feels big

and small moons can easily be made that way.. htey are not that big..

Here here!
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
some people do care.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Liberator

  • Poe's Law In Action
  • 210
I don't know if anybody cares but Inferno uses a planet POF for Earth in the next to the last mission.  Looks damn impressive too.

What we need is code to apply different maps to the same planet POF, and resize in FRED as required.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.