Author Topic: reflective and other cool textures  (Read 6297 times)

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Offline Fry_Day

  • 28
reflective and other cool textures
I highly encourage all y'all to use .dds files. Texture compression saves not only file size, but improves preformance for cards that support it (Which includes GeForce 2MX cards, which just about everyone and his grandmother has).

 

Offline karajorma

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    • Karajorma's Freespace FAQ
reflective and other cool textures
are .dds files 8, 24 or 32 bit? Or can you choose?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Ashrak

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    • Imagination Designs
reflective and other cool textures
wont cubic env mapping kill most of the older than gf3ti500 cards?
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reflective and other cool textures
Wasn't cubic environmental mapping first implemented in the original GeForce?  I seem to remember some bullahoo made by nVidia about how it was way superior to Spherical mapping

 

Offline Ashrak

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reflective and other cool textures
it is way superrior
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Offline bKtHeG

  • 25
    • http://www.rtk-games.net
reflective and other cool textures
dds - this is not a very good idea
as far as i can see the loading code is part of directx which means no support for linux
better use something like jpeg oder tga

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
reflective and other cool textures
wouldn't it look kinda silly, though? what would there be to reflect? the environment map would be a bunch of stars.


...unless you can make each mission create a specific environment map from that mission's background, so you could have reflected nebula ect.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
reflective and other cool textures
Quote
Originally posted by Carl
what would there be to reflect? the environment map would be a bunch of stars.

uhh, think window reflections. You zoom past the window of a capship and you see your ship in the reflection
;7
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Offline Styxx

  • 211
    • Hard Light Productions
reflective and other cool textures
Quote
Originally posted by Drew
uhh, think window reflections. You zoom past the window of a capship and you see your ship in the reflection
;7


Hah, you realize that's not realistically possible with current hardware, right? You'd need to render the environment maps for each ship's position for each frame.

:p
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Offline karajorma

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reflective and other cool textures
Quote
Originally posted by bKtHeG
dds - this is not a very good idea
as far as i can see the loading code is part of directx which means no support for linux
better use something like jpeg oder tga


Encourage the use of both then :) The Windows users get faster performance using .dds but it's not like the modder doesn't have to make all the individual maps first anyway.

If those of us using Windows shouted at anyone who distributed a mod with only .dds files instead of .dds and another more general format would that make you happy? :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Carl

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    • http://www.3dap.com/hlp/
reflective and other cool textures
Quote
Originally posted by Drew

uhh, think window reflections. You zoom past the window of a capship and you see your ship in the reflection
;7


we're talking about environment maps, not ray tracing.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Flipside

  • əp!sd!l£
  • 212
reflective and other cool textures
Quote
Originally posted by bKtHeG
dds - this is not a very good idea
as far as i can see the loading code is part of directx which means no support for linux
better use something like jpeg oder tga


I thought Phreak had already implemented DDS in OpenGL anyway?

Flipside :D

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
reflective and other cool textures
Quote
Originally posted by Carl
...unless you can make each mission create a specific environment map from that mission's background, so you could have reflected nebula ect.


isn't that what I said I was going to do
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Offline Carl

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reflective and other cool textures
likely.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline bKtHeG

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    • http://www.rtk-games.net
reflective and other cool textures
Quote
Originally posted by Flipside


I thought Phreak had already implemented DDS in OpenGL anyway?

Flipside :D


As far as I understand the sources the loading code for dds uses directx code or at least many directx structures and constants (ddsutils/ddsutils.cpp should be the right file). These means no problem under windows (directx is available) but under linux there are no directx headers or libs which makes it very complicated if not nearly impossible to port it to linux.

One idea: perhaps the directx code can automatically convert the images (tga/jpg) the first time they are loaded. This way all mods could be distributed with linux-compatible files (and the windows-version could use dds-files).

 

Offline karajorma

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reflective and other cool textures
That's what I said. But there's no need to have FS2 generate the files. Just complain at mod authors who don't distribute them :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline Carl

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    • http://www.3dap.com/hlp/
reflective and other cool textures
what? no, each Fred mission will have it's own environment map, not each ship.
"Gunnery control, fry that ****er!" - nuclear1