Author Topic: reflective and other cool textures  (Read 6298 times)

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Offline Krackers87

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reflective and other cool textures
we need a option to have reflective ish textures or like shine maps where the whiter they are tyhe more reflective a material becomes.

Also im not sure what to call this but theres this crhome effect that sorta shimmers and changes as you move the angle fromn which u face it. Sorta like the boss milkshape viewer model from this site:
http://www.swissquake.ch/chumbalum-soft/models/

maybe someone else can define it for me, but id REALLY like to see this in FS2.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Bobboau

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reflective and other cool textures
it's called environment mapping, and I want to do this
infact I made an interesting experement today to try, unfortunatly it failed but this is the third time I've tried and I'm getting closer every time

actualy the only thing I wasn't able to do was stabley generate the environment map, and I was trying cubic mapping wich is the hardest thing to do, so tecnicaly I could hack in spherical mapping with a predefined texture easily
« Last Edit: November 02, 2003, 10:41:23 pm by 57 »
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DEUTERONOMY 22:11
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Offline Krackers87

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reflective and other cool textures
i have little idea of what most of it meant but progress = good
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Fry_Day

  • 28
reflective and other cool textures
I was thinking that envmapping could use the shinemap as a mask, which would be even better (As specular lighting is light that is directly reflected from the light source to the view point, and enviroment maps are generally simulating reflections, so less shiny parts are also less reflective)

 

Offline Bobboau

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reflective and other cool textures
agreed
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learn to use PCS
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PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

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reflective and other cool textures
yep use the shinemap as a base image.

Also, would this improve effects like when shoot with my Subach HL7 near a capship to get a nicer reflection on the hull of it?
Modern man is the missing link between ape and human being.

 

Offline Flipside

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You would see the light, but you would be unlikely to see the reflection of the shot, I would have thought that to have full ray-traced reflections such as those would take a lot of processor time? However, Environment mapping would be good, not only could it be used for the skybox, but if you then used the same Bitmap for the Cockpit environment map as you do for the Skybox, it should produce a pretty good effect ;)

Flipside :D

 

Offline Lightspeed

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Quote
Originally posted by Flipside
...You would see the light, but you would be unlikely to see the reflection of the shot, ...


yes, that's what i meant. Because the old system kinda had something similar but it never really worked (sometimes things werent lit at all, or lit completely wrong). With HT&L that thing seems to have stopped working nearly completely.
Modern man is the missing link between ape and human being.

 

Offline Starks

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reflective and other cool textures
WTF is the "Skybox"?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Flipside

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Skybox is something Phreak is working on, it places a pof around the play area that you can put bitmaps onto for nebula, stars etc :) The problem at the moment is the mapping of a sphere, something Environmental mapping should be able to fix if I remember correctly :)

http://www.hard-light.net/forums/index.php/topic,18314.0.html

Flipside :D

 

Offline Starks

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reflective and other cool textures
PHREAK! Why did you take down the pics?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Flipside

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;)

Anyway, no more thread hijacking from me ;)

Flipside :D

 

Offline Starks

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reflective and other cool textures
It looks like any Targa or PCX would...
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Flipside

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That's what it's supposed to look like, except it covers the entire sky, stars & all, consider it a sky-sized decoration ;)

Flipside :D

 

Offline Bobboau

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now with environment mapping you would be able to see the nebulas and suns and stuff reflected on the ships, this is not ray traceing, it is environment mapping, BIG HUGE UNBELEVABLY MASSIVE diference, in fact they are not even in the slightest bit related, they are about as far apart as two thing can be while at the same time being rendering effects for use in CG.
environment mapping is a lot simpler than you probly think, you basickly render the background to a texture then use the polygon's normals to determine what part of the texture they should be showing, in this way they aproxamate the visual apearence of extreem reflectability
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

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reflective and other cool textures
LL: swooh is being a pain again.  time to beat stealth

to linux coders: uh.. rendering to a texture will require some wgl extensions for maximum speed (i'm sure you can use CopyTexImage)
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Offline Setekh

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reflective and other cool textures
Quote
Originally posted by LLivingLarge
It looks like any Targa or PCX would...


Or JPG. TGAs are slow as heck, the size increase even outweighs the CPU cycles needed for JPG decompression.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Fineus

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reflective and other cool textures
What if we just used uncompressed JPEG files? The size would still be much smaller than TGA...

 

Offline Lightspeed

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the current TGAs i have work fine for me :)
Modern man is the missing link between ape and human being.

 

Offline Taristin

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reflective and other cool textures
Because you have an uberPc... bugger.
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