Author Topic: Nebula Background POF  (Read 3528 times)

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Offline phreak

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ok i talked to my brother and he said to use

effects->geometic effects->circle and then fade the edges to black.  he's using PSP
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Offline Flipside

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Ok, I've upped the polys on the SkySphere and done a bit to the mapping, once these are up to a level people like, I'll start putting some more BGrounds together :)

Flipside :D

 

Offline Ashrak

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you guys need to learn to do seemless textures :D
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Offline mikhael

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Quote
Originally posted by Black Wolf
Could Polar problems be resolved by using a sufficiently high poly Geosphere?


BW is absolutely right. Use different geometry for the skybox to eliminate "poles". Particle Systems actually used a cube for the skybox in IWar2. You have to look damn hard to find the corners because their mapping job was excellent.
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The first may be abnormal, but I like it a lot. Now, it may bring some odd feeling, but it's an eye kandy without getting disturbing. Somehow it reminds me of Homeworld 1/2's backgorunds. Nice job!
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Offline Flipside

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I'm going to try flattening the poles of the sphere, so that they are in-line with the points on the next  'layer' down, and see if that cut outs the 'lines' effect. The POF is already too many polys to load into Modelview (see latest model).

I could do the poles as a planar mapped seperate material, but it would be a pain getting the scaling right on the images.

As for Seamless, the 'seams' are created by the polys at the pole of the skybox, yes it is possible to fix this with gradient fills etc, and when I have the time I will, but right now I'm just bashing ideas around :)

Flipside :D