Author Topic: Quick Start Mission - No Re-load Time?  (Read 2295 times)

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Offline J3Vr6

  • 28
Quick Start Mission - No Re-load Time?
Alright, I'll throw in my little silly disclaimer that I'm not a coder and don't know anything to do with coding.  This was just something I was noticing last night (actually been thinking this for a while) when I couldn't get through a mission and had to restart it over and over again.

Do you know how if you die in a mission you have the option to "Quick Start Mission" where it will reload the entire mission again and throw you in?

My question is:  Is there any way to have the game keep the mission info loaded from the original mission load so you don't have to re-load it when you select "Quick Start Mission" ?  As it is now, if you click to quick start, it sends you back to the loading screen and takes a couple of minutes to reload, even though you were just playing it.

My suggestion would immediately throw you back into the beginning of the mission without re-loading it.  The game would have kept the mission info on hand so there wouldn't be a loading time.

Again, I'm no coder so I don't know how difficult it would be to implement, but thought I'd suggest it.  I'm not expecting miracles and I understand that just because someone suggests something or an SCP coder replies, that it doesn't mean it's gonna get done.  And yes, I know the SCP peeps have said they're not implementing anything new til current bugs are ironed out.
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Offline Col. Fishguts

  • voodoo doll
  • 211
Re: Quick Start Mission - No Re-load Time?
Quote
Originally posted by J3Vr6
....... As it is now, if you click to quick start, it sends you back to the loading screen and takes a couple of minutes to reload, even though you were just playing it.
....


A couple of MINUTES ?!?

If i hit "Quick Launch" the loading time is about 3 secs for me, while a normal mission loading (for the first time) is between 5-10 secs.
So, quick launch is clearly faster....since it dosn't have to reload all the textures/models and stuff, but still a bunch of variables and the graphic engine itself have to be reset, which needs some time
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Offline J3Vr6

  • 28
Quick Start Mission - No Re-load Time?
Mine's a couple of minutes :(  Not everyone has an uber machine to play FS2 on...
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Quick Start Mission - No Re-load Time?
my loading pages hang like 30 seconds with FSO. Doesn't happen with retail though (loads in 2 seconds there).
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Offline Col. Fishguts

  • voodoo doll
  • 211
Quick Start Mission - No Re-load Time?
Quote
Originally posted by J3Vr6
Mine's a couple of minutes :(  Not everyone has an uber machine to play FS2 on...


I know...but even on my old PII350 with 64MB RAM a mission loading lastet 20 secs max.
Maybe there are strange things going on in the background on your machine.....virusscanner maybe ?
Or maybe its looking for some missing files ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline J3Vr6

  • 28
Quick Start Mission - No Re-load Time?
Could be.  But I don't run anything in my background or keep things like virus scanner running.

Oh well, it's just me then.  Nevermind then, carry on.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Quick Start Mission - No Re-load Time?
Bad idea. FREDders commonly use the quick start option to go from one version of a mission they are testing to another after moving a ship or correcting a bug.
 Altering the quick restart method in this way would mean that the FREDder would have to go back to the mission briefing again which is almost as annoying as the problem it cures.
 If this does get implemented make it an option that can be turned off.
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Offline RandomTiger

  • Senior Member
  • 211
Quick Start Mission - No Re-load Time?
I think this is a good idea, but as pointed out the old system should be avalible as well.

 

Offline Drew

  • 29
    • http://www.galactic-quest.com
Quick Start Mission - No Re-load Time?
it takes about a min and a half to load Fs2 for me. And i have a 2 ghz and 256 ddr......
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Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
Quick Start Mission - No Re-load Time?
I don't think it'd be a good idea.  You would have to have an entire copy of the mission sitting in memory, unused, while you play.  It would be a severe performance hit.

Short answer: Not feasible.

 

Offline RandomTiger

  • Senior Member
  • 211
Quick Start Mission - No Re-load Time?
I was under the impression its reloading some stuff it doesnt need to.

 

Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Quick Start Mission - No Re-load Time?
as was I, and it does, the game clears out like all the models and texture after every mission then reloads them, includeing things like the warp in/out anis and explosion effects
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Offline Drew

  • 29
    • http://www.galactic-quest.com
Quick Start Mission - No Re-load Time?
yeah, i was under the impression that all that stuff was sitting in the memory... why not just keep that there, and just reload the mission data...
[(WWF - steroids + ties - spandex) / Atomic Piledrivers] - viewing audience = C-SPAN

My god.. He emptied the gasoline tank from the van onto your cat, lit him on fire, threw him in the house and dove for cover.  :wtf: Family indeed.  ~ KT

Happiness is belt fed.