Author Topic: Idea Announcement  (Read 5421 times)

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Offline Gloriano

  • silver dracon
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You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
mm... the pre-developement dehackification continues

the entire POF Render library from VPCS is being scrapped - since this is an MDI Child system that could possibly have more than one POF open I need a (more stable) instance-based renderer
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

  • PCS2 Wizard
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much cruftyness removed.. muist go to bed now - it's like freaking 2:33 AM!
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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mmm... i am a coding machine.. that should do homework instead
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Sandwich

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One thing I ran into when coding that PHP table parser, trying to get it to intercept any and all possible errors in .tbl coding... I realized that, since these .tbl files were made for a game, then if something was invalidly written in a .tbl file that broke the game, then it wasn't that big of a deal if it broke the parser as well.

But I understand the desire to parse things using clean code that you know inside-out, so why not a button or function that would run whatever data the user is working on - be it a POF or .tbl or whatever - through V's parser, basically just to see if it works in-game.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline DeepSpace9er

  • Bakha bombers rule
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while your at it, write up one of those "For Dummies" userguides. :D

 

Offline Kazan

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me is staying away from V's parser

oh.. yeah

http://www.cs.iastate.edu/~kazan/fsdevstudio0000.jpg
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
:yes:

Not worthy we are. Not by a long shot.

You worthy!

You know who you are!!!

Well, let's put it this way,

Fs2=Easily available
Kazan Mod Package=When completed, DEFACTO modding standard

Is it me or is Fs2 is getting to be like C++ in Sci-Fi figher sim community?
***THE OBVIOUS STANDARD, LONG OVERDUE***
If you want to be ready for Wing Commander Saga: The Darkest Dawn, then download and play the prologue first.

Here,

http://www.wcsaga.com/downloads/files/download/releases-prologue-setup-exe.html

Then, while waiting for the Darkest dawn, Download Starshatter 4.02

http://www.starshattermods.com/infusions/pro_download_panel/download.php?did=214

You 'll understand why once you have.

 

Offline Taristin

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  • BlueScalie
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Hm... If I knew what that was I'd probably be impressed. :p

Anyways, I like this idea. And while everyone's making suggestions:

Spec-mapping, glow-mapping, thruster effects, and if you could, engine particle previews in the model viewport? Pweese?
Freelance Modeler | Amateur Artist

 

Offline Kazan

  • PCS2 Wizard
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Raa Tor'H talk to bobboau

he would have to implement all that in OpenGL
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Heh. I'll have to bug him a bit. Or maybe Phreak can convert it?
Freelance Modeler | Amateur Artist

 

Offline Kazan

  • PCS2 Wizard
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the render pipeline would be from scratch
all of FS Dev Studio is massively object oriented and the way i handle my POFs is fundamentally different from how V does
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Flipside

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Hmmmmmmm... I don't mind so much about the particle spew, but it would be nice to see glows and specs in models, specially if there was a way to include point dragging stuff that Bobboau was talking about for Aurora, that, in particular would massively reduce the amount of times I need to compile a model while testing it :)

Flipside :D

 

Offline Flipside

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Sorry to bump, but I do think this is a good idea, to have all the designing stuff together in one place :)

One thing that would be nice is a bit more flexibility to the table editor, so you could, for example, create a ship table entry using a form, and then the program would insert it into ships.tbl at a specified point (By species/role), the same would also be good for other tables as well, though it would take a more 'aware' parser, which is more work for Kazan, who already seems rushed off his feet. I suppose the best part of this would be if the 'insert' info was saveable, so you could save a single table entry, and just run it through the program to insert it into someone elses tables. This would be great for Modders working on projects who are trying to keep their tables in order ;7
Another nice idea would be 'Replace this item with original'. This way you could choose a ship or weapons etc that you have altered and the program could replace it with the original from the .tbl. I am sure we have all tweaked a ship but not wanted to replace the whole table again when we have finished, just a glorified cut&paste, but useful :D

 

Offline Skippy

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    • FS/FS2 Campaigns List
* Bump * :D
Any progress ? :p






* runs *
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Offline Kazan

  • PCS2 Wizard
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look around for the screenshot threads
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir