Author Topic: Idea Announcement  (Read 5430 times)

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Offline Kazan

  • PCS2 Wizard
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Ok, I suddenly had an idea earlier

It would be called FreeSpace Developer Studio
It would be a full modding utility kit features would include:

Updated and Integrated POF Constructor Suite, VP Constructor Suite,  and the Mission Background Utility

It would also contain a syntax-hiliting table editor, a tree-view off the fs2 directory, integrated FS2 launcher,  NSIS installer generator (full installs, packages)

[Maybe even eventually find a way to integrate FRED right into it]

Who likes this idea?


------------------------
This would require me to put my SCP work on the back burner obviously, and my time is limited as I am in a $$$$$ fix off massive proportions... finding it hard to get a job - and I _MUST_ have a job
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"The Mountains are calling, and I must go" - John Muir

 

Offline StratComm

  • The POFressor
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It gets my vote :yes:
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sandwich

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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

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Offline diamondgeezer

Quote
Originally posted by Sandwich
:yes:

 

Offline Kazan

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Awesome.. atleast people like the idea



*sighs* now i gotta get a job so i can afford to spend the time on it

some of this code is going to get fundamental rewrites (bsp handler, cob handler) as they are very hackish
« Last Edit: October 18, 2003, 07:28:07 pm by 30 »
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Offline Drew

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:yes:
but id hate to see it get in the way of finding a job.
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Offline Hippo

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Offline Bobboau

  • Just a MODern kinda guy
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cool :cool:

but I still want my auto-facet PCS code first, I think I figured out how to explain implementing it, when you go about avereging the normals discard any normals that are of a larger angle than the facet angle (relitive to the normal of the normal of the poly that the vert is a member of), maybe I should try getting the current PCS CVS, what was the login, server, ect info again?
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Offline Kazan

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bobboau: that makes sense
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"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

  • Just a MODern kinda guy
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realy? or are you being sarcastic?
heh, it only took me three months to make that into a coherant statement
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Flipside

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:yes:
Sounds great to me!

 

Offline Nuclear1

  • 211
:yes:

Me likes the idea. Go for it.
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Offline Kazan

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Quote
Originally posted by Bobboau
realy? or are you being sarcastic?
heh, it only took me three months to make that into a coherant statement


no it actually makes sense
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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please keep messages about this in this thread - and if you have example programs for ideas please post jpegs
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Bobboau

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maybe somethng with a MSVC style file viewer to the left that if you double click on any of them an apropriate editor pops up,
it would list all files visable to FS includeing files in VPs and suport the editing of files within VPs, it could be structured in one of those tree thingys were if it is in a directory or a VP it gets a diferent icon for it's parent node, you could drag and drop files from a directory into a vp or vice versa, useing the right mouse button would give you the option of moveing or copying, left would just move (or copy, maybe have this setable from an options menu), you'd need to suport all file types includeing graphics (pcx, tga, anyhting else FSO may suport in the future), mission/campain files, ANIs, TBLs, and POFs
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Setekh

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.: :yes:
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Offline magatsu1

  • 210
anything that lets people get into the code sounds good to me.
so :yes:
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Offline FreeTerran

  • Master of the apocalypse
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:yes: yeah good idea
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cool.

a couple of idea's though:

1) put it somewhere near the FSO code, so that the SCP team can help you out.
2) try and use the file loaders from FSO, so that there are no differences in file handling.
3) good luck, and put the job in the first place!
just another newbie without any modding, FREDding or real programming experience

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Offline Kazan

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there is no way in hell im using V-code

but just because I write my own functions doesn't mean there will be differences in file handling - i didn't use V code for my POF loader - and yet it's _more_ _Stable_ than their pof loader [albeit i didn't code in old version support, which I think im going to add]
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir