Author Topic: Performance Issues  (Read 4226 times)

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Offline Lightspeed

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  • 212
Yeah we need to cut down the memory usage.

Oh, and Intel Sellerie (pardon... celeron) processors are uhm... I won't go into detail :)
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
  • 213
there horable crap
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learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Fry_Day

  • 28
To swerve a bit off-topic, the original Celeron processor was a piece of crap, and existed in the speeds 266MHz and 300MHz. It was basically a Pentium II without the L2 cache and in socket, and not slot form, making it much cheaper to produce. The Celeron A, on the other hand, was released in the speeds 300MHz up to 450MHz, was much better, including 128kb of on-die L2 cache (The Pentium 2 had 512kb of off-die cache running at half the clock-speed) running at full speed, making it actually faster, clock-to-clock, than a Pentium 2 of the same clock speed. Not to mention a whole lot cheaper.

The whole problem with the Celerons is the bad name they have due to the original, crappy ones. 400MHz Celeries are, on the other hand, of the Celeron A flavor, making them just fine, so I don't wanna hear anyone dissing Celerons.

As for the memory usage, yes, it's horrible, but most of it is used in model loading, meaning it's just some more disk-thrashing when you're loading. It's still bad, and an effort will be made to cut memory usage down.

 

Offline Lightspeed

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would converting new textures to dds help to speed it up?
Modern man is the missing link between ape and human being.

 

Offline J3Vr6

  • 28
Oh, so that 500 megs is only used when you're loading the mission.  Well then how much memory is used when actually playing the game?
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Offline Lynx

  • 211
Speaking of performance issues....I always had mysterious problems with this since the retail version. Whenever more than a few ships(especially capships) got into view the framerate dropped, it was still playable but a considerable slowdown to about 15-22fps, while other games with more than twice the system requirements ran smooth at full detail. I never understood why, I ran it on a Athlon2400+ with Geforce4MX 460 and 256MB Ram, now with the implementation of HT&L it runs smooth, but still I have absolutely no whatsoever idea what caused this, actually. Can anyone shed light on this?
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
specular highlighting done by the CPU sucks. :D
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
our new rendering system sends all the poly data in one burst, the old rendering method sent one poly at a time, the new method is orders of magnatude faster
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

  
yeah i also have problems with multiple ships on screen at once with the non HTL builds of fs2_open and the original exe that came with the game. Sometimes it goes to something very similar to how the stars with the cruisers jumping in (the second last) which ghost77 posted

my specs are:
Pentium III 850Mhz
640MB of Ram
Geforce 2MX 400
30GB hardrive
Win ME
DX 9b
Nvidia Drivers 45.23