Author Topic: Freespace 2 Hires Planets Release and Discussion Thread  (Read 4483 times)

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Offline Woolie Wool

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Freespace 2 Hires Planets Release and Discussion Thread
Quote
Originally posted by Lightspeed


I completely agree. Yet when you look at FS2's planets you'll see -gas giants -colonized worlds and very few -chunk of rocks

:doubt:


I like it the way it is.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Carl

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Freespace 2 Hires Planets Release and Discussion Thread
Quote
Originally posted by diamondgeezer
When the code monkies get around to implementing bump-mapping (hint hint) might it be possibly to make greyscale maps for planets? You know, so the little ridges and craters and whatnot look 3D. That would be the height (pun intended) of pwnage.


the planets are not models, they are pictures. they are not being rendered in real time by game's engine. bump mapping wouldn't make any sense, an it would in fact make them look more like disks than spheres, and there is no point to bump maps since they can be made bumpy or smooth to begin with, since they are, after all, pictures.
« Last Edit: January 03, 2004, 01:08:46 am by 158 »
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Offline diamondgeezer

Freespace 2 Hires Planets Release and Discussion Thread
I'd take offense to that if you hadn't just increased my understanding of game graphics by about 800%. Moving on...

 

Offline Bobboau

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Freespace 2 Hires Planets Release and Discussion Thread
actualy, if the bump map had a spherical orientation it would help to make them more sphereical, I've seen a demo of this were a bump map is used to make a flat plae look like a sphere
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Offline Nico

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Freespace 2 Hires Planets Release and Discussion Thread
Quote
Originally posted by Carl


the planets are not models, they are pictures. they are not being rendered in real time by game's engine. bump mapping wouldn't make any sense, an it would in fact make them look more like disks than spheres, and there is no point to bump maps since they can be made bumpy or smooth to begin with, since they are, after all, pictures.


yeah, as Bob says, this is not true, bump can work on a 2D map ( coz after all, it's a 2D effect applied to a 2D texture, think about it :p ), and you can kind of simulate  a sphere with bump maps.
Tho, after being wrong you're right ( :p ) the effect can be rendered directly on the planet image, so there's little point using that.
Bump is interesting only on moving objects, coz it's processed using lighting data. if the light source around it doesn't move, bump is useless, having the relief directly drawn is better ( that's the case on a background image ).
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Offline Setekh

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Freespace 2 Hires Planets Release and Discussion Thread
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