Author Topic: Freespace 2 Hires Planets Release and Discussion Thread  (Read 4475 times)

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Offline Lightspeed

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Freespace 2 Hires Planets Release and Discussion Thread
The wait is over. I can officially release my Planets zipfiles :)
Thanks to all the people who helped me along with their comments on suggestions, without you it would have taken a lot longer to get here. Thanks!

You will find all links and files on the updated Milliways site

Be sure to check out the Preview Gallery !

Direct downloads:

HIRES VERSIONS: Download here!

LOWSPEC VERSIONS: Download here!

The lowspec versions can help you if you get too much slowdown using the hires versions. Once properly implemented they willl be converted to DDS to help speed up things. The image size is limited to 800x800 on the lowspec versions.


Use this thread to:
  • post screenshots (i'll add cool screenies to the preview page)
  • suggest improvements
  • post feedback
  • talk about pointless stuff :)


Feedback needed if you want to see a version 1.1 :)
Modern man is the missing link between ape and human being.

 

Offline diamondgeezer

Freespace 2 Hires Planets Release and Discussion Thread
Item for discussion - Lightspeed pwnz

 

Offline Lightspeed

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Freespace 2 Hires Planets Release and Discussion Thread


Thx :)
Modern man is the missing link between ape and human being.

 

Offline Starks

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Freespace 2 Hires Planets Release and Discussion Thread
DIGITALLY MASTERED INDEED!
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Lt.Cannonfodder

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Freespace 2 Hires Planets Release and Discussion Thread
Fantastic work, Lightspeed! :yes:

 

Offline diamondgeezer

Freespace 2 Hires Planets Release and Discussion Thread
Okay, so I got that planet that's a reworking of Mars scaled right up in a mission. Like, 6 by 6 or something. While the resolution is fantastic, it does look a little... flat. When the code monkies get around to implementing bump-mapping (hint hint) might it be possibly to make greyscale maps for planets? You know, so the little ridges and craters and whatnot look 3D. That would be the height (pun intended) of pwnage.

 

Offline nucas

  • 24
Freespace 2 Hires Planets Release and Discussion Thread
i gather these can be used in conjunction with the original campaign? must they be used with fs2_open, or would they run under the original exe?

 

Offline karajorma

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Freespace 2 Hires Planets Release and Discussion Thread
You need FS2_open cause FS2 will only use 8 bit pcx files. If FS2_open won't run for you you could always convert them but you'd lose a lot of picture quailty (They'd still be better than the originals most likely though).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
Freespace 2 Hires Planets Release and Discussion Thread
you wouldn't loose that much
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Offline karajorma

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Freespace 2 Hires Planets Release and Discussion Thread
Depends on how well you converted them. :D If you used bright you probably would get away with it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Lightspeed

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Freespace 2 Hires Planets Release and Discussion Thread
not really. They look really crappy in 8-bit :)
Modern man is the missing link between ape and human being.

 

Offline phreak

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Freespace 2 Hires Planets Release and Discussion Thread
2500x2500? that may not work on some gfx cards (like my Radeon9k).  not to mention it saves it in texture memory as 4096x4096.
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Offline Lightspeed

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Freespace 2 Hires Planets Release and Discussion Thread
if your card does not support it, use the Lowspec versions :)

Or actually get around to implementing DDS properly with alpha channel support, so I can finally fix the boxy bug and improve the performance :nod:

-edit: oh, and can some admin change the highlight to link here, instead of the old thread?
Modern man is the missing link between ape and human being.

 

Offline phreak

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Freespace 2 Hires Planets Release and Discussion Thread
well the texture size needs to be powers of 2 for DDS to work.  it would be a good idea just to limit everything to 2048x2048
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Offline Nico

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Freespace 2 Hires Planets Release and Discussion Thread
They really look cool, but sadly I think you've really overdone the atmosphere layers...
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Offline Taristin

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Freespace 2 Hires Planets Release and Discussion Thread
Does every single planet need an atmosphere? Not every chunk of rock out there has one...
Freelance Modeler | Amateur Artist

 

Offline Woolie Wool

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Freespace 2 Hires Planets Release and Discussion Thread
Colonized worlds need an atmosphere.
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Offline RandomTiger

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Freespace 2 Hires Planets Release and Discussion Thread
Quote
Originally posted by PhReAk
2500x2500? that may not work on some gfx cards (like my Radeon9k).  not to mention it saves it in texture memory as 4096x4096.


This is an important point, 2048x2048 would be a much better size. Please read this doc I made on the subject:

http://dynamic4.gamespy.com/~freespace/fsdoc/index.php/Choosing%20dimensions

 

Offline Lightspeed

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Freespace 2 Hires Planets Release and Discussion Thread
Quote
Originally posted by Raa Tor'h
Does every single planet need an atmosphere? Not every chunk of rock out there has one...


I completely agree. Yet when you look at FS2's planets you'll see -gas giants -colonized worlds and very few -chunk of rocks

:doubt:
Modern man is the missing link between ape and human being.

 

Offline nucas

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Freespace 2 Hires Planets Release and Discussion Thread
Quote
Originally posted by Raa Tor'h
Does every single planet need an atmosphere? Not every chunk of rock out there has one...

as the atmospere effect tends to look cool, i would say yes. i also believe this property applies to reality, and am very disappointed in our solar system.