Author Topic: Thing on AI  (Read 823 times)

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Offline aldo_14

  • Gunnery Control
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http://www.ai.mit.edu/people/brooks/papers/representation.pdf
 
Thought I'd post this, because it's actually a pretty interesting read.   It's relating to 'real-world' AI (i.e. for use with robotics), rather than the more conceptual form you see in computers.

 

Offline diamondgeezer

Aargh, PDF

*beats PDF with a stick*

Get away from me you horrid thing

 

Offline Grey Wolf

You know you could just copy the link, go to Google, and view it as an HTML, right? Here, I'll even give you a link to it: http://www.google.com/search?q=cache:kdPe-im9WZEJ:www.ai.mit.edu/people/brooks/papers/representation.pdf+&hl=en&start=1&ie=UTF-8
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline diamondgeezer

Cool. Now sum it up for me

  

Offline aldo_14

  • Gunnery Control
  • 213
Basically - the key to AI is in understanding the real world.  Traditional AI (well, as it was then...) abstracts the real world details, providing a simplified version that is easier for the AI to understand.

Brooks is arguing that it is better to develop an AI which is capable of acting in a limited way, within a complex environment.  i.e. that intelligence comes not from the decision making process, but in the ability to conceptualise and understand real world input.

Part of this argument is that it is incorrect to 'reject' sensory input as being a seperate module to the AI (in that the intelligence is developed, and that sensory input systems can be developed independently).  A secondary issue is in that the environment itself determines intelligence - i.e. complex behaviour is caused by simple agent able to act within a complex environment.