Author Topic: Blender - What's this?  (Read 3751 times)

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Offline Vasudan Admiral

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Blending existing models is no problem (just save as .vrml in TS and open in blender), but converting them back to TS or any other modeler with their textures intact is extreemly difficult and as you say, results in much screwyness. :(
Converting a simple mesh with no textures is quick and easy tho, so that's what i always do. :)
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Offline ShadowPuppet

  • monkey/fish war person
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The problem is the actual DXF format, rather than anything Blender does with it. It was never really intended to handle complex UV mapping. As far as converting goes, most other modellers and converting software will allow for importing of DXF, so as far as using Blender goes...well.... it sounds like a good Front Line modeller. Just don't waste time mapping your model in Blender if the textures won't survive the process. I can recommend Lithunwrap for that... it writes out COB format and will read in the DXF file
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Offline Vasudan Admiral

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Quote
it sounds like a good Front Line modeller. Just don't waste time mapping your model in Blender if the textures won't survive the process.

that just about sums it up :D
tho texturing can be done in lith OR TS, heirarchy should still be done only in TS - lith can mess things up very badly. :(

and lol@the sig :D
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
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Offline TopAce

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Can I undo somehow?
I am getting experiencing the controls(which still appear a bit incomfortable). I managed to scale the starting cube and I also succeeded in adding new meshes! :)
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Offline JarC

  • 28
in editmode U will undo mesh editing, in object mode I have no clear idea yet what it does...

If I might suggest something? Go here http://download.blender.org/documentation/html/book1.html
and just follow along with the instructions, you'll pretty soon get the hang of it...it has not nearly such a steap curve as the others I've tried sofar...

BTB, I have succesfull gotten a model from 3DS via OBJ into blender with UV survived and still present in blender...only thing I needed to do was convert and load the texturemap to see the model textured. So I would hesitate to state that (with the latest version in mind) UV mapping in blender is a waste of time...it might just survive (I found a OBJ import/export script that at least seems to maintain the UV...)
« Last Edit: May 22, 2004, 07:45:59 am by 106 »
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Offline ShadowPuppet

  • monkey/fish war person
  • 26
Will be interesting to see if you can find a way to get the mesh out of Blender and into Truespace for the final hierarchy setup. OBJ file format can be read into Truepsace 3.2 ( the free version ) if you can get a plugin or script for Blender that can write it.

The problem so far has been the lack of a suitable export format from Blender that preserves the UV.

Personally, I found the old versions of Blender frankly baffling in terms of the interface.... but looking at the current version, they have clearly done a lot to improve things!
Victory for the Lightwave Liberation Army!

Down with the Truespace Tyrants ;)

 

Offline Liberator

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Well, it exports .X files if that helps.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

  

Offline TopAce

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It appears as UV mapping will not be probem for me so far. I am even glad that I am able to move faces, or eventually extrude them. :)
I don't know the reason, but Blender's interface appears to be a bit ... uncomfortable. It may be because of my lack of experience in handling modelling programs, though.
« Last Edit: May 24, 2004, 03:38:40 pm by 1079 »
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