Author Topic: Blender - What's this?  (Read 3845 times)

0 Members and 1 Guest are viewing this topic.

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Blender - What's this?
Before I take any effort in Blender, I would like to ask your opinion about this program. Is this good at making the model MESH itself? Or is this only an animation maker?
Is it simple, useful, etc. etc.

Responses(if useful :)) are appreciated.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
It doesn't convert to Truespace very well from my experience. Half the normals inverted themselves so I gave up.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
Someone here used Blender allot. But i can't remember who it was.
[email protected]
Returned from the dead.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
I think Vasudan Admiral
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
HotSnoJ too. And it's not hard to flip normals in TS...
Freelance Modeler | Amateur Artist

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
if you use blender Kazan will eat your soal
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
but from what vasudan admiral said it has a couple of tool monstrousely useful when joining objects and cleaning double verts

 
 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
i've never encountered any such conversion/ingame problems with blender, and i've used it for ages. the normals flipping thing only seems to occur if a fairly complex object is not quite solid, or if it has certain geometry errors all of which should be fixed anyway. :)

it's very good for fine control of meshes, and it has nearly all the tools of one of the more powerful tools, but practically no texturing capabilities. but for texturing, it's best to use TS or Lith, since you won't run into as many problems with textures not appearing or going crazy etc.

it's main drawback is the lack of an undo button and the learning curve, but if you follow Max Sterlings fighter creation tutorial on FS Watch, then you definitly get the basics of it.

overall it all comes down to personal taste i guess, but it's performed very, very well for me for about as long as i've used it. it's great as a basic mesh editor, and from there you can import the mesh as a dfx into your texturer of choice (though i find it works best with TS, and then TS with Lith for fighters & bombers)

i've had FAR more trouble with TS when texturing a single model than i've had in total with blender. :sigh:
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline JarC

  • 28
Quote
Originally posted by Vasudan Admiral
...it has nearly all the tools of one of the more powerful tools, but practically no texturing capabilities...
explain please, coz from what info I could find on the net there seems to be a fair support for uv mapping? even found some tutorials for it...

hmmmm....it does make nice animations...

(note: blatantly ripped from http://www.geocities.com/robbie_e_stuart/RobbiesPage.html and avi converted to gif [143kb] )
« Last Edit: May 17, 2004, 02:23:36 pm by 106 »
Use the WiKi Luke
See You @ WIGGY's

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
I will give it a try.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Quote
Originally posted by JarC
explain please, coz from what info I could find on the net there seems to be a fair support for uv mapping? even found some tutorials for it...

hmmmm....it does make nice animations...

(note: blatantly ripped from http://www.geocities.com/robbie_e_stuart/RobbiesPage.html and avi converted to gif [143kb] )

hmm, perhaps there are some uv mapping tools - i'm not sure. (many of the more useful tools are hidden away in obscure keyboard commands, so i might have easily missed some.) it wouldn't do me a lot of good with the modeling program sequence i use anyway (Blender>TS/Lith if needed>FS), so i havn't really looked. :)

another point is that blender only exports in .dfx and .vrml, and i havn't yet found a way to preserve textures when going from blender to TS. :( (it can go the other way easily, but TS doesn't like blenders .vrml's, and screws them up most of the time :blah: )
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
3dexp?
can't remember if it preserve the textures on dxf

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
it doesn't. :(
i'm not sure about vrml tho, because nothing i could find would convert any of them to a usable mesh. it's probably easier to just use TS or lith for texturing anyway, as i don't imagine blenders would be all that user-friendly.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Simple: Apply the textures in TrueSpace.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline JarC

  • 28
@VA: Which version Blender are you using? I just found the undo button :D up to 64 mesh edits can be undone...
Use the WiKi Luke
See You @ WIGGY's

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
i'm not on my own comp atm, so i can't be sure, but i think it was 2.32 or something similar. it was the last version that was made 'officially' before the company went broke and blender got it's own SCP.
havn't really followed it's progress since then, but if this is one of their new features, then maybe i should. :) however if the undo button has been there since the start, then it's extreemly well hidden, - i've looked for ages without finding a trace of one. :confused:
where'd you find it and in which version?
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline JarC

  • 28
I've got 2.33a

In the User Preferences window there's an Edit Methods button giving access to the number of undo actions to track. In edit mode the Undo can be found either simply by pressing 'U' for a single undo or 'Ctrl-U' to roll back the entire buffer, thru the 3D view header in the 'Mesh' menu, bottom three actions. Or thru the spacebar floatmenu, here choosing the Edit option produces the menu with the Undo action...and even the undo can be undone again by choosing 'shift-U' to redo your actions.

I had no idea Blender had come this far, last time I looked at it I got lost in the interface, it is very much improved since then, :D I am actually having the time of my life with it. Next step to get to know is the UV mapping, if this is as different to 2.32 as the sudden presence of an Undo feature, then I think you'r in for a surprise...:)
« Last Edit: May 19, 2004, 07:05:35 pm by 106 »
Use the WiKi Luke
See You @ WIGGY's

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
ah, i was wrong, it's 2.23, so a fair way back, and i don't think there even is a user preferences window in this one. pressing u just allows you to revert to saved data, and ctrl + u pops up something that "saves user defaults".

anyways, open source version sounds good :)
*goes to look for latest version*
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline diamondgeezer

Snoj is your man for Blending things. He's even managed to Blend existing FS models, God knows how. I got started on Blender, and it's cetainly an pretty accessible piece of kit. The problem comes with converting the results to TS - to say the least, they're screwed up. I wouldn't reccomend Blender as a front-line modeller...