Obviously the FS1 source code has not been destroyed. I can't remember if we still kept it in our source code database thingie or not, but I'm sure there's a tape backup or CD with it on there. We had a lot of tape backups lying around the server room, and a lot of random backup CDs all throughout the company. Releasing the FS1 source code was never an issue - we just weren't going to do it with the FS2 source code around.
Originally posted by Lightspeed
Uhh knowing the 'support' they gave for PXO I can imagine just about everything...
ouch

There's a reason PXO stopped being supported by Volition. At first, it got a lot of support from V. Well, from Nate - Nate was basically the PXO man*****, and it slowly drove him nuts. A big part of that fact was that there were many very vocal users who just made the whole thing horrible to deal with. I took over for Nate at the tail end of his madness, thus relieving him from the horror.
Basically, at this point, PXO was my responsibility, and it was already falling into where it's at today. PXO became a huge timesink for me, when, quite frankly, I had much more important projects to work on. THQ/Volition basically did not feel that PXO was worth the cost of "properly" upkeeping it (the cost == manpower), since there wasn't a lot of users and it wasn't making us any money (everyone must at least concede that as a business we have to make money). It would have taken me many hours to "properly" run it, and eventually I decided that I'd check on it every once in a while, and if there weren't any major problems, let it keep running as is. Everyone seemed to be fine with this, as noone ever said anything about it. If I got an email about PXO being down, or some other major problem, I'd fix it, so it's not like I totally ignored it. Eventually, we tried to find out of we could just shut PXO down (it was also using Volition bandwidth, and a security issue - jesus that machine was hacked a lot), but that too fell into the low-priority category, and we just let it go.
In Conclusion: Sorry. PXO's lack of support is, I think, heavily due to my feeling of apathy towards it. I just could not justify spending many, many hours dealing with something with such a small user-base, and with no real push from _anyone_ to change that, it stayed that way.