Author Topic: FreesPasce port for AMIGa  (Read 3236 times)

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Offline 2FB

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FreesPasce port for AMIGa
I didnt know it existes here is the lick you yiu can find out

http://www.hyperion-entertainment.biz/projects/freespace/index_html?arch=amiga

 

Offline Lightspeed

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FreesPasce port for AMIGa
old news.

This has been around for ages.

We could port the SCP to OS4.0 when it comes out :D
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Offline WMCoolmon

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FreesPasce port for AMIGa
How did they port it w/o the source...plug it into a disassembler?
-C

 

Offline karajorma

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FreesPasce port for AMIGa
Quote
Originally posted by WMCoolmon
How did they port it w/o the source...plug it into a disassembler?


Hyperion had the source from what I understood. Contrary to the story we hear that the source for FS1 is unavailable. (unless of course they used the source for FS2).
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Offline karajorma

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FreesPasce port for AMIGa
Quote
Originally posted by karajorma


Hyperion had the source from what I understood. Contrary to the story we hear that the source for FS1 is unavailable. (unless of course they used the source for FS2).


Quote
Originally posted by Lightspeed
We could port the SCP to OS4.0 when it comes out :D


Definately. It would basically open up almost as many platforms as a Java port would but without the slowdown.
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Offline taylor

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FreesPasce port for AMIGa
Quote
Originally posted by karajorma
Hyperion had the source from what I understood. Contrary to the story we hear that the source for FS1 is unavailable. (unless of course they used the source for FS2).

There is native FS1 (ported back from the FS2 code) in icculus.org anyway.  It's not 100% (no original pilots or networking) but it works pretty good.  I don't know if Hyperion Entertainment ever released their version but if you use Linux then don't worry, just use the icculus.org version.  It could probably be built under Win32 as well and would use OpenGL for graphics.

 

Offline karajorma

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Quote
Originally posted by taylor

There is native FS1 (ported back from the FS2 code) in icculus.org anyway.  It's not 100% (no original pilots or networking) but it works pretty good.  I don't know if Hyperion Entertainment ever released their version but if you use Linux then don't worry, just use the icculus.org version.  It could probably be built under Win32 as well and would use OpenGL for graphics.



Yeah I know. I was on about the way that [V] said that they could only release the source code for FS2 because they no longer had the code for FS1 (apparently it was destroyed when they converted it to FS2)

Considering the Amiga port though it does seem likely that there is one version of the source out there that is undamaged.
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Offline Lightspeed

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FreesPasce port for AMIGa
The Amiga port is pretty old. Maybe it was still intact back then?
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FreesPasce port for AMIGa
The excuse they destroyed the source seems really bloody odd to me. What kind of company doesn't keep a friggin backup? Or at least a point in a CVS to roll-back to?
just another newbie without any modding, FREDding or real programming experience

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Offline Lightspeed

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FreesPasce port for AMIGa
Uhh knowing the 'support' they gave for PXO I can imagine just about everything... :doubt:
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FreesPasce port for AMIGa
Not from the coding team.

The management might be stupid, but I simply cannot imagine a professional coder overwrighting the code of a released product to make the next version. The chance of major bugs is simply too gigantic.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline WildWolf

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FreesPasce port for AMIGa
Obviously the FS1 source code has not been destroyed. I can't remember if we still kept it in our source code database thingie or not, but I'm sure there's a tape backup or CD with it on there. We had a lot of tape backups lying around the server room, and a lot of random backup CDs all throughout the company. Releasing the FS1 source code was never an issue - we just weren't going to do it with the FS2 source code around.


Quote
Originally posted by Lightspeed
Uhh knowing the 'support' they gave for PXO I can imagine just about everything... :doubt:


ouch :(

There's a reason PXO stopped being supported by Volition. At first, it got a lot of support from V. Well, from Nate - Nate was basically the PXO man*****, and it slowly drove him nuts. A big part of that fact was that there were many very vocal users who just made the whole thing horrible to deal with. I took over for Nate at the tail end of his madness, thus relieving him from the horror.

Basically, at this point, PXO was my responsibility, and it was already falling into where it's at today. PXO became a huge timesink for me, when, quite frankly, I had much more important projects to work on. THQ/Volition basically did not feel that PXO was worth the cost of "properly" upkeeping it (the cost == manpower), since there wasn't a lot of users and it wasn't making us any money (everyone must at least concede that as a business we have to make money). It would have taken me many hours to "properly" run it, and eventually I decided that I'd check on it every once in a while, and if there weren't any major problems, let it keep running as is. Everyone seemed to be fine with this, as noone ever said anything about it. If I got an email about PXO being down, or some other major problem, I'd fix it, so it's not like I totally ignored it. Eventually, we tried to find out of we could just shut PXO down (it was also using Volition bandwidth, and a security issue - jesus that machine was hacked a lot), but that too fell into the low-priority category, and we just let it go.

In Conclusion: Sorry. PXO's lack of support is, I think, heavily due to my feeling of apathy towards it. I just could not justify spending many, many hours dealing with something with such a small user-base, and with no real push from _anyone_ to change that, it stayed that way.
« Last Edit: June 22, 2004, 01:50:14 pm by 1912 »

 

Offline karajorma

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Quote
Originally posted by WildWolf
Obviously the FS1 source code has not been destroyed. I can't remember if we still kept it in our source code database thingie or not, but I'm sure there's a tape backup or CD with it on there. We had a lot of tape backups lying around the server room, and a lot of random backup CDs all throughout the company. Releasing the FS1 source code was never an issue - we just weren't going to do it with the FS2 source code around.



I always thought that part of the reason that the FS1 source was never released was because of licensing issues with Hyperion (after all I'm sure they wouldn't be too happy if the code to a game they just spent months porting was made available on the net less than a year after they finished).  There was a big problem in the Amiga community a while back when there was an offical and unofficial Quake port and I'm sure that any developer would have tried to avoid that.

That there wouldn't be that much use for the source is a fair point though.

Hyperion are bound to have a copy lying about somewhere too no doubt. The port was started after the release of FS2 so obviously someone at [V] was able to find a copy when there was money in it :D  (unless Interplay were the ones who handed over a copy to Hyperion).

I actually find it quite a pity that we don't see more Amigans on this board. I think myself and Lightspeed are the only ones and AFAIK neither of us actually own the Amiga version.
« Last Edit: June 22, 2004, 05:11:32 pm by 340 »
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Offline Stealth

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FreesPasce port for AMIGa
Quote
Originally posted by karajorma


Hyperion had the source from what I understood. Contrary to the story we hear that the source for FS1 is unavailable. (unless of course they used the source for FS2).


unless of course they didn't.  the latest news topic is sometime in 1999, the source wasn't available then.  unless they got it from Volition

 

Offline Stealth

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FreesPasce port for AMIGa
oh, and one more reason (just saw this) that i don't think they took the FS2 source code ;)

Quote
found in the FAQ section
Why didn't you just license "Freespace 2"?
Who says we didn't? In any case, Freespace 2 requires 3D acceleration and many Amiga users don't have a capable 3D graphics-board (yet).

 

Offline karajorma

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Quote
Originally posted by Stealth
unless of course they didn't.  the latest news topic is sometime in 1999, the source wasn't available then.  unless they got it from Volition


That's what I meant.  :)

The comment about FS2 being difficult to port because of hardware acceleration does point to them using the FS1 source. I do wonder if they got it from [V] or Interplay.
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Offline WildWolf

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FreesPasce port for AMIGa
Interplay wouldn't have had a copy of the source code. At least I don't see why they would. But, Interplay would have been the ones to set up the deal - either they contacted Hyperion or Hyperion contacted Interplay. So I'm guessing V handed over the source because Interplay wanted them too.