Originally posted by ShadowWolf_IH
We are suffering Ice? While i would like to see our community grow, i tend to think of the people here as more the Elite Lucky. We've been privledged to own a copy of FS2, and for pleasure we expand on something we know. We do this because we love it, even if i tell you i hate fredding, i must love it, or i wouldn't keep doing it. Look at everything that we have accomplished in this community. We won't even discuss the SCP.
If this is suffering, keep me in torture for a while, cause i am loving it.
In a way it's good that FS3 was never released i think, because as castor said, there is nothing left to ignite the imagination. Rediscovering our home planet has truly opened the doors of imagination for us, and i think that once we had all of the answers that FS3 represented, it would have closed many possibilities as being infeasible.
I like this suffering.
...Amen.
This prayer is the thing that mannaggers, company-sharks and the darn owners of the industry lakc: love and passion
These people are in love with making money, and once they found out making computer games was such a hit they leeched onto it a sucked it dry of life.
Now they kill this form of media in the same manner they have done with movies and books....substandard mass services for the desenitised submoral immature masses.
(No I'm not a
closet commie, I'm a real commy - a
reformed one who knows that a socialist support is the most a human can offer another without taking his freedom or raising a dictator)
Gaming in the early 90' was a hobby a (at least in Hungary) a privilage of a few weirdos, who had the Imagination to immerse themselves in some simulation.
A game is always walking a rope since a thousand little factors determine wheter it can entertain - and bring catharsis.
The early PCs hadn't had the resources or the interface to provide the gamer with much - so they were simple. However they could still immerse.
As the proccessing power increased the games could incorporate more and more elemets - until they reached the limits of the interface.
Then games started to once agin get simplifies 'cause that's the only way they could contain more elements...
Than the interface (...or the gamers' integration

) caught up and the simulation once again became complex...
This thing will forever go on in this business, however...:
That's not the problem.
The problem as I mentioned above is the actual
lack of valid content. You're given your daily dose of a game like your sode to go with your lunch....
What the gamers have to do to make a turnover is pour their heart into the devlopers and once again fills our medium with passion.
Games like Civilisation, Pirates seemed like simple child games, but they offered an unprecedented immersion into phenomenons no one could live through earlier.
Spacesims offerred the thrill of a dogfight for the common soul...
Games are more than a waste of money, or an otaku trap - they're a channel for learning about life, maybe there is something to this whole stuff Fred Gallagher makes Large prant about...