Author Topic: Gamespot and FreeSpace  (Read 2119 times)

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Offline Zarax

  • 210
For those that plays 4X Games i suggest Galactic Civilizations, it's a quite nice game...
The Best is Yet to Come

 

Offline Flaser

  • 210
  • man/fish warsie
Quote
Originally posted by ShadowWolf_IH
We are suffering Ice?  While i would like to see our community grow, i tend to think of the people here as more the Elite Lucky.  We've been privledged to own a copy of FS2, and for pleasure we expand on something we know.  We do this because we love it, even if i tell you i hate fredding, i must love it, or i wouldn't keep doing it.  Look at everything that we have accomplished in this community.  We won't even discuss the SCP. ;)  If this is suffering, keep me in torture for a while, cause i am loving it.  

In a way it's good that FS3 was never released i think, because as castor said, there is nothing left to ignite the imagination.  Rediscovering our home planet has truly opened the doors of imagination for us, and i think that once we had all of the answers that FS3 represented, it would have closed many possibilities as being infeasible.

I like this suffering. :)


...Amen.

This prayer is the thing that mannaggers, company-sharks and the darn owners of the industry lakc: love and passion

These people are in love with making money, and once they found out making computer games was such a hit they leeched onto it a sucked it dry of life.
Now they kill this form of media in the same manner they have done with movies and books....substandard mass services for the desenitised submoral immature masses.
(No I'm not a closet commie, I'm a real commy - a reformed one who knows that a socialist support is the most a human can offer another without taking his freedom or raising a dictator)

Gaming in the early 90' was a hobby a (at least in Hungary) a privilage of a few weirdos, who had the Imagination to immerse themselves in some simulation.

A game is always walking a rope since a thousand little factors determine wheter it can entertain - and bring catharsis.

The early PCs hadn't had the resources or the interface to provide the gamer with much - so they were simple. However they could still immerse.

As the proccessing power increased the games could incorporate more and more elemets - until they reached the limits of the interface.

Then games started to once agin get simplifies 'cause that's the only way they could contain more elements...

Than the interface (...or the gamers' integration :D ) caught up and the simulation once again became complex...

This thing will forever go on in this business, however...:

That's not the problem.
The problem as I mentioned above is the actual lack of valid content. You're given your daily dose of a game like your sode to go with your lunch....

What the gamers have to do to make a turnover is pour their heart into the devlopers and once again fills our medium with passion.

Games like Civilisation, Pirates seemed like simple child games, but they offered an unprecedented immersion into phenomenons no one could live through earlier.

Spacesims offerred the thrill of a dogfight for the common soul...

Games are more than a waste of money, or an otaku trap - they're a channel for learning about life, maybe there is something to this whole stuff Fred Gallagher makes Large prant about...
« Last Edit: July 06, 2004, 04:11:25 pm by 997 »
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Falcon

  • 29
The only main problems I can find with Freelancer is that the AI is poorly developed and that it lacks proper flight controls, the good side to Freelancer is that everything is moddable which allows me to make my own system and populate it with over 200 NPC's (randomly generated). Also that and choose whether I want all the factions to be at war with each other.

 

Offline Flipside

  • əp!sd!l£
  • 212
Part of the problem is the simple question of 'atmosphere', when you played Freespace, you really were a pilot fighting a last desperate battle against the Lucifer, you felt like you were acting out a movie. In freelancer, it would be a somewhat long and boring movie :(

I don't know whether it is simply because I am getting older, but games don't draw me into them like they used to. But I still enjoy some older games, Dungeon Keeper 2 was so enjoyable that I, about a week ago, wrote up a massive document about what could be added to the game these to make it up to date without losing the original playability.

My own opinion is to make writers code on very basic systems, relearn the art of optimisation and maintaining interest by using gameplay, not eye candy. Then, once the main code is in place and running well, let them have their toys back to add the extra polish for faster computers ;)

Though, of course, no doubt several programmers would disagree ;)

 

Offline Hippo

  • Darth water-horse
  • 211
  • Grazing.
    • All Hands to War
Quote
Originally posted by Kazan
I just emailed that gamespot employee.. he responded in under 10 minutes


what'd he say?
VBB Survivor -- 387 Posts -- July 3 2001 - April 12 2002
VWBB Survivor -- 100 Posts -- July 10 2002 - July 10 2004

AHTW

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
i have to agree with flipside on part of his statement.  I've always said that one of the big things wrong with the new star wars was that there was a bit TOO much eye candy.  So much that you get lost looking at it and end up losing the focus of the scene....or what the focus should be.  Eye candy is a wonderful thing, don't get me wrong, but for me one of the most memorable moments in the original star wars was when the falcon left Mos Eisley.  The simplicity involved of the belly gun firing and then the dramatic assent into the air.  I don't know why, but it was magical for me.  The costumes were simpler in design, more functional than eye catching.  That's where alot of new games are faltering i think, playability vs eye candy.  No to mention the hurried feeling to them.  When i first played Starlancer i knew that they hurried on the project, same with freelancer.  Get it out before christmas.  They should have been more worried about the game itself, it had the potential to be a great game, instead it feels rushed and almost unfinished.  If there is one reason i like our mods, it's the simple fact that we don't put a deadline on them, when we see something that can be better, we make it better, because we have time.  Look at the rushed feeling of other games.....mechwarrior 3 Pirate's moon, or Mechwarrior 4, or even mechcommander 2 to some extent.  The playability suffers so that we can "have it in the stores by christmas season."  

I think that has done more to kill the genre than almsot anything else.  So many space combat sims have come out that sucked, because they had a weak storyline to begin with, and then they weakened themselves further by placing time restrictions and saying "that's good enough."  I had one thing i lived by when i was working construction....how would i build this if i was building it for my mom?  Go ahead and laugh, but let's face it, if building that wall the way it got built wasn't something you would do in your mom's house, it's something that you shouldn't do in someone else's, because it isn't right, it just looks right.  Know what i mean?  

I love eye candy, but it should be dessert, the story and missions should be the meal.
« Last Edit: July 07, 2004, 06:17:55 pm by 820 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Sandwich
Dude. :eek: You should be a writer.


:nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ghostavo

  • 210
  • Let it be glue!
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ShadowWolf_IH :yes:

I don't get why companies hurry projects, I mean look at Blizzard for example, every game they launch is an instant success and you don't see them releasing a game before it's done. Warcraft III alone took years to program, design, etc...
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

  

Offline Windrunner

  • 210
  • The Hammer.
I agree fully with the things some of you guys say especially with ShadowWolf. When Mike Kulas annouced that there defently won't be a FS3 back in the those days when the FS comunity was most active, i think it felt like a virtual blow to the face for every FS fan around the world. BUt as the time went and as HLP steadily grew i felt more confident  about the future and didn't think more about FS3.

And about the Space Sim genre, it will eventually die out, i think the only thing i vould save it is that scientists at NASA can prove that there really is life out there somewhere in our universe, a measly litle sign vould be sufficent to boost the space sim genre back on tracks.
Staffmember: Hard Light Productions
I said a lot of things.  Some of them were even true. - Aldo_14