Author Topic: Order of the Galetea  (Read 4517 times)

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Spiral it then :p

Good ol' corkscrew - even the FS1 Strat guide had that in it heh..

Most of the time if I'm playing that kinda mission I just jump in a perse ...sorts it every time...
Lighty'll vouch for the perse :p
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
I neither play on Hard nor on Insane purely because the player gets too much disadvantage compared to the Ai. And on Hard or insane, the Ai pilots are really unable to miss.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
The biggest pain is that the enemy AI is too accurate, and the friendly AI gets slaughtered. Those two facts together mean that you have to dodge enemy fire a hell of a lot better than on any of the other difficulty levels. But it makes you a lot sharper, I find. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 
Quite true Setekh - you should see some of our training missions..

We would load the mission up with fighters, as many fighters as possible, before fred2 crashed, then make wings of those fighters and set maybe 5...10 of them to jump in during the course of the battle.

Then, all those 'as close to fred2's maximum as possible' fighters are ingame, vs us, 2 or 4 players, even 1 at times, on insane, and they have the best loadouts for AI...

Helluh training missions :D

I have a habit of making "hellinspace" missions :p
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline magatsu1

  • 210
that's kinda weird 'cos I've never had any cofidence in friendly bombers. During escort missions I usually order fighter wings to ships, switching 'em round as wings or the escort takes damage.

But I van never be arsed playing above medium anyway. Just does my head in..
Blitzerland: Knows what he's talkin' about

 
Magatsu - unfortunately, FS/FS2 AI is strange, unless you give the ships the right weapons and of course choose the right ships...they don't play well ....at all o_O

I almost, never, ever use the default load for those reasons...
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline magatsu1

  • 210
anyone noticed during Flaming Sword how your wing men get nailed almost from the off, even with heavy fighters. I always thought that was a little odd.
Blitzerland: Knows what he's talkin' about

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Yeah... I looked at the mission, though, and the AI is actually ordered NOT to engage. :wtf:

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Quote
Originally posted by magatsu1
anyone noticed during Flaming Sword how your wing men get nailed almost from the off, even with heavy fighters. I always thought that was a little odd.


After reading this post at least five times I dare ask: Do you mean they die so quickly?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline magatsu1

  • 210
yep.
Blitzerland: Knows what he's talkin' about

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
What do you expect? In a Tauret? The AI is not so good in heavy attack fighters to say the least. Take the Basilisk for example, it is a fine craft(according to its table data properties) and the Ai simply cannot take advantage of it. You know how much time is needed to take down three Basilisk. :p
It may be right that they should stay alive for a bit longer.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Cyker

  • 28
The AI is the one thing that I don't like about Freespace: Frankly it is complete and utter donkey poop.

They crash into things, usually each other, they often fire the worst possible weapon at a target (I give one a Kayser and a Maxim and it uses the Maxim against a Shivan fighter but the Kayser against the capship?!), they never seem to equalise their shields when they get hammered, fly in a straight line while they get hammered and generally act really dumb.
It's like everyone is a target drone!

The only reason they survive is because they cheat like smeg (Launching 2 salvos of Helios at point-blank range?!), not to mention the 100% accurate aim on harder levels.

Okay, I'm being overly harsh :)  (Blame it on them dang Shivans :P)
It's not *that* bad, it's just not very good.

I wish I knew how LEC coded their AI in the X-Wing/TIE Fighter series - If we could hack that kinda of AI into SCP it would make it like a whole new game!! :)

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
Don't expect the coders to touch the Ai. I asked them twice. They said it was so hard.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

  

Offline Cyker

  • 28
I know I know :(

I had a look at it and I was just like "WTF?!"

AI is a very specialised area of programming - If we were gonna do anything we'd have to gut all of the code out and start completely afresh, and that'd take ages - Probably longer than time they've spent working on it so far!

But one can dream :)

... Know Uni students looking to do a PhD in Artificial Intelligence programming? ;)