Author Topic: Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]  (Read 6491 times)

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Offline karajorma

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
To be fair the columbia thread went far beyond politics and into the realms of a serious lack of human decency. I've seen people get banned before for saying things similar to the stuff that was said on that thread.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline phreak

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
which went something like "9/11 wasn't really important, this is a real tragedy"

i think i left for a month or two after that incident
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Offline Inquisitor

Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
Yeah, we're not the nicest of people sometimes.

As for companies: I own one. I help run another. Not just an easy "flip a switch and we win" type of thing, FYI.

No, I don't the kind of capital required to buy the license. wish I did, but then, I am not sure *I* could do the franchise justice. You guys can be pretty critical ;)
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Offline Shrike

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
Personally, I wouldn't give any money.  I'd much rather do my own game than play in someone else's universe.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Flipside

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
I know what you mean Shrike, I don't think it was so much the thought of the loss of Freespace that annoyed me as the way he disregarded a lot of hard work done by some very dedicated people as though we were his least favourite chinese dish.
Personally, I'd rather design something from scratch, forget Shivans and Vasudans and make something that would not only be fun, but profitable, we certainly have the talent for it here, but that would sort of lose us our Gamespy hosting ;)

 

Offline Inquisitor

Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
Shrike: kinda what I did ;)

Patience is key. Too much "the sky is falling" is gonna give everyone an ulcer.
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Offline Stryke 9

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
Bob (from the other thread): The thing is, it's unnecessary for either to have it. This isn't about settling for what'd merely be narrowly tolerable, it's about getting what we want. The sole real difference between Derek Smart having the license and Microsoft having the license that I can see (as I wouldn't be very interested in either) would be that with Smart at least there's the remote chance in hell of someone else getting the license. Microsoft owns it, we will never see it again. Ever.

Never mind that MS has really no reason to be interested in the FreeSpace license. They've already got the Starlancer/Freelancer series to cover their fighter-sim base- and that series is more of a commercial success and is more "current" than the FS license, too. They might be five hundred dollars kinda interested in the license, maybe, if we covered the rest, but at that point why bother? If we're gonna try and give the license to someone for free or so cheap they can't say no, why not pick someone we'd not just not object to too strongly, not just someone we can barely tolerate, but someone we'd want to have it?

If MS wants it, let them put up a competing bid, or at least express interest. Same with every other company- some slightly wealthy crackpot couldn't possibly stave off a healthy corporation in a price war.

 

Offline Stryke 9

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
Inquisitor (from doing stuff thread:  Like I said, I ain't stopping nobody from doin' nothin', I'm just the only one who's actually gone and gotten anybody to commit to do anything so far. If you honestly think you can do a better job than me, you're perfectly free to go right ahead and deal with those other issues as you see fit. So long as I'm the one more or less coordinating the only activities that are going on, though, I will do so in the manner I think best benefits the cause.

You could convince me the best way involves some other approach, possibly, but you haven't so far and right now I've committed to one approach and am loath to lose momentum on that front, so you'd also have to convince me it'd be worth it. As a quick note, talking in generalities and making baseless assumptions about my experience in any field is not the way to do that. Nor is filling up a thread clearly marked for actual work with personal opinions when this thread will do just fine- that's just gonna piss me off real fast.

Sooner or later, like I said, we will get around to all those issue you're talking about. I'd be insulted that you think I'm so careless as to just go off half-cocked and send up the fundraiser site with promises of cash returns before I've figured out a way to deliver on that, or that you think I'm just going to set this up and then wait around for Interplay to call us and tell us what else they need to make the transfer, but I suppose HLP is full of a lot of people committing themselves to things they aren't certain they can follow through on. I don't plan on making that mistake- though, sure, it'd be nice if you warned me if I was gonna do that by accident.

Right now, the idea is just to get all this stuff ready to go, and then contact Interplay, get from them a full list of what else would be necessary to execute a transfer of license for their very unique situation and a better idea of what kind of end goal we're looking at- before then, really, who would take a prospective buyer seriously if they didn't even have the basic mechanism in place to pay for the item for sale? What good is it to jump through all these hoops to get info from Interplay if at the end of the day we can't even get the fundraiser off the ground? Why would we do the part of the job that requires more time than anything else, when there's the rather simple but effort-intensive step of getting this mechanism ready to kick into life we could do while people nose out what they can about Interplay (and, from what I've seen, I have faith some people are working towards just that right now, albeit in an apparently haphazard fashion).

Until we talk to Interplay, though, all this stuff really is just idle speculation. I freely admit I don't know what we'll need to do aside from get our hands on some money, yeah, 'cause Interplay's in a very wierd place right now. You don't know either, I can almost guarantee that, unless you've spent a decade or so as a copyright lawyer and I wasn't aware of it. But Interplay certainly would, and they'd be happy to provide a serious potential buyer with a grocery list of what processes need to be done to transfer the license. Only we can't reach 'em yet. So it's really pointless to theorize on all of that right now. If we have to do something (and we do, we most certainly do), let it be something involving the known factor of money, and we'll sort out the rest of the stuff whenever it becomes clear.

If you'd like to help, it shouldn't be too hard to take a quick look around and see what there is to find about Interplay. Contact information must be somewhere these days, they're not hermits, but nobody's found it yet. I'm gonna be looking around tonight, too. Given the joint efforts of multiple people, we gotta dig up a number, a personal email address, something, in a fairly short period of time.

 

Offline Inquisitor

Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
1) I think you posted in the wrong thread, maybe not :) Was this a reply to my "some things to think about"?

2) I have spent a decade working in software/IT, executing contracts, and building stuff not terribly dissimilar from this. It's only been a couple years in the game thing, though. My first commecial software title was released in 1997.  My first Microsoft contract was executed that same year. Prior to that, I didn't write alot of contracts. Since then, I have written millions of dollars of business for 3 different companies. No, I am not a lawyer. I work with many. At my next sit down with one, I have every intention of asking about some of hte things with regards to this mess. I usually have to buy the beer for that, to avoid any consultation bills ;)

3) Right now, you don't have any momentum, right now, it IS the right time to stop, and think it through. You're right, I don't know what your experience is, but, this approach seems reckless, and reckless approaches imply less than deeply experienced people.  Bad assumption on my part, maybe.

4) Passion is a fabulous thing. And drive is fantastic as well. It requires careful application.

5) If you can get ahold of Interplay, you're in a better place than most of the press. They are simply not to be found. And if you do find them, you get directed to their press releases.
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Offline Stryke 9

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Comments thread on [HOW MUCH WOULD YOU PAY FOR THE FS LISCENCE?]
1. Yes, yes it is.
2. Then yeah, you're probably clearer on this sorta thing than me.
3. Like I said, I'm open to suggestions, just not in that thread. And we are getting somewhere, more or less. Not nearly so far so fast as I could have hoped, sure, but things are happening. I imagine I'll end up having to do a lot of the little things myself, which is unfortunate 'cos a lot of it's outside anything I know much about so it'll turn out sloppy or unfinished altogether (the charity idea has already been put off until after I know that it's a good idea as far as Interplay, the Paypal account, etc. goes. Plus, I think at the end of the day I was more than happy for a good reason not to look at more forms).
4. Not so cautious that nothing gets done, though. While overdoing recklessness can get you in a place you don't want to be, overdoing caution gets you nowhere at all and that's about as bad. I'm trying to strike a balance, and I might be off by a bit, but right now, before any money has been invested, there's not really a hell of a lot to be cautious about. Later you'll start seeing caution. Uh, hopefully.
5. Yeep, that seems to be about the shape of things. I'm thinking of trying to locate specific persons known to still be employed at this point. Which, I suppose, means finding some names of people still employed. People in California (or people like Smart, who've met an Interplayer in the flesh) would have an advantage over the rest of us in this regard, as our only other resources are the White/Yellow Pages and the aforementioned press releases, but it's a rather factual truism that you can find an absurd amount of information about anybody given just a name and a general location, generally. Or we could just let it be widely known that we're also prospective buyers, and see if they come to us- but I wouldn't count on that.