Inquisitor (from doing stuff thread: Like I said, I ain't stopping nobody from doin' nothin', I'm just the only one who's actually gone and gotten anybody to commit to do anything so far. If you honestly think you can do a better job than me, you're perfectly free to go right ahead and deal with those other issues as you see fit. So long as I'm the one more or less coordinating the only activities that are going on, though, I will do so in the manner I think best benefits the cause.
You could convince me the best way involves some other approach, possibly, but you haven't so far and right now I've committed to one approach and am loath to lose momentum on that front, so you'd also have to convince me it'd be worth it. As a quick note, talking in generalities and making baseless assumptions about my experience in any field is not the way to do that. Nor is filling up a thread clearly marked for actual work with personal opinions when this thread will do just fine- that's just gonna piss me off real fast.
Sooner or later, like I said, we will get around to all those issue you're talking about. I'd be insulted that you think I'm so careless as to just go off half-cocked and send up the fundraiser site with promises of cash returns before I've figured out a way to deliver on that, or that you think I'm just going to set this up and then wait around for Interplay to call us and tell us what else they need to make the transfer, but I suppose HLP is full of a lot of people committing themselves to things they aren't certain they can follow through on. I don't plan on making that mistake- though, sure, it'd be nice if you warned me if I was gonna do that by accident.
Right now, the idea is just to get all this stuff ready to go, and then contact Interplay, get from them a full list of what else would be necessary to execute a transfer of license for their very unique situation and a better idea of what kind of end goal we're looking at- before then, really, who would take a prospective buyer seriously if they didn't even have the basic mechanism in place to pay for the item for sale? What good is it to jump through all these hoops to get info from Interplay if at the end of the day we can't even get the fundraiser off the ground? Why would we do the part of the job that requires more time than anything else, when there's the rather simple but effort-intensive step of getting this mechanism ready to kick into life we could do while people nose out what they can about Interplay (and, from what I've seen, I have faith some people are working towards just that right now, albeit in an apparently haphazard fashion).
Until we talk to Interplay, though, all this stuff really is just idle speculation. I freely admit I don't know what we'll need to do aside from get our hands on some money, yeah, 'cause Interplay's in a very wierd place right now. You don't know either, I can almost guarantee that, unless you've spent a decade or so as a copyright lawyer and I wasn't aware of it. But Interplay certainly would, and they'd be happy to provide a serious potential buyer with a grocery list of what processes need to be done to transfer the license. Only we can't reach 'em yet. So it's really pointless to theorize on all of that right now. If we have to do something (and we do, we most certainly do), let it be something involving the known factor of money, and we'll sort out the rest of the stuff whenever it becomes clear.
If you'd like to help, it shouldn't be too hard to take a quick look around and see what there is to find about Interplay. Contact information must be somewhere these days, they're not hermits, but nobody's found it yet. I'm gonna be looking around tonight, too. Given the joint efforts of multiple people, we gotta dig up a number, a personal email address, something, in a fairly short period of time.