Author Topic: HP Medusa  (Read 8399 times)

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Offline Krackers87

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Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Rictor

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Yes!

whats the poly count?

 

Offline Krackers87

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Quote
Originally posted by Rictor
Yes!

whats the poly count?


Triangulated: 4000
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline DaBrain

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Nice :yes:

Although I like the turret it's too far from the old Medusa.

I don't now anything about modeling, but I think some changes at the marked areas might look good.
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Offline Col. Fishguts

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While nicely modelled, the turret shouldn't be manned IMHO.
Otherwise...looking great!
« Last Edit: July 20, 2004, 02:27:47 am by 1445 »
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Offline TopAce

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Very nice, with the exception of the laser gun. Please remove those 'spikes', they make the laser gun look like a missile.
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Offline Black Wolf

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4000 polies? You spent almost 2k polies on the turret and the guns? That's not ideal methinks. HTL's good, but not that good.
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Offline TopAce

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Are the 'bombs' included in these 4000 polies?
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Offline karajorma

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Quote
Originally posted by Black Wolf
4000 polies? You spent almost 2k polies on the turret and the guns? That's not ideal methinks. HTL's good, but not that good.


Previous count was polys. This time it's triangles. That could account for the large difference.
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Offline KARMA

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I think you are wasting polys on the guns, turett barrels and the rounded intakes on the sides of the missle pods
They are overrounded and the barrels overdetailed too, you could cut probably up to 1k triangles, which would be advisable since 4k triangles seems to me a bit too much

 

Offline Nico

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A fighter or bomber should not go beyond 3000 triangles.
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Offline Krackers87

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Quote
Originally posted by KARMA
I think you are wasting polys on the guns, turett barrels and the rounded intakes on the sides of the missle pods
They are overrounded and the barrels overdetailed too, you could cut probably up to 1k triangles, which would be advisable since 4k triangles seems to me a bit too much


Uhh.. what rounded intakes? I got rid of the missle pds and it looks rounded because this is a fully rendered picture with 4x AA.

Edit: nm, those will be edidted soon.
« Last Edit: July 20, 2004, 05:47:51 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Thorn

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Can you do a wireframe? Sounds like you have a lot of extra polys/triangles.

 

Offline TopAce

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I think the laser cannons are too rounded.
« Last Edit: July 25, 2004, 05:10:52 am by 1079 »
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Offline Turnsky

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loose the extra detail on the turret, and the turret on the medusa (or the ursa, for that matter) is teeny.. prolly half that size, and either computer, or co-pilot controlled.
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