Author Topic: The good old question...Beam weapons + fighter = ?  (Read 3795 times)

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The good old question...Beam weapons + fighter = ?
Incidentally is there ANY resource where a mission designer can find out the maximum number of beam cannons a Deimos for example is supposed to have in the FS2 universe? i mean, it seems there isnt, which causes various campaigns or even different missions within them to have hugely different amounts of beam cannons and other guns on various ships...theres no consistency (I can tell when a campaign's missions were made by more than one author because they give COMPLETELY different balancing to the number of beams per capship)...

 

Offline Kie99

  • 211
The good old question...Beam weapons + fighter = ?
If you arm any canon ship but a Colossus with all BFReds the sathanas will fry it anyway
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Svizel

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    • http://165thbdhr.com
The good old question...Beam weapons + fighter = ?
Well... that isn't really true...
In multiplayer mission Breaking the Seak (cet_m03.fs2)  one Deimos kills Sathanash quite often (if you are good enough to save it from previous caps and lots of fighters later) with just one addition of big green beam in bottom turret. It's all about how good mission designer you are (Cetanu rules!) :P

Btw this was favourite way of getting Sathanas kills on PXO, too bad it doesn't work on SCP because someone "fixed" beams not getting hit % counts for kills. (which was in vanilla FS2 exactly for the reason of alowing players to get cap kills)
...but what do i know, i'm just Drunk.
Proud deck swabber of BDHR,
tamed monkey of TeamWars admin team.

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
The good old question...Beam weapons + fighter = ?
Yeah, Mantis that... it should be changed back to the original version.  Fighter-beams should be counted, but capship beams should not.

 

Offline magatsu1

  • 210
The good old question...Beam weapons + fighter = ?
Quote
Originally posted by SFN-Darkwarrior
Greetz,

Dark



hey, look everyone. Dark's back! Hurrah!

hasn't there been a Shivan bomber with a beam cannon knockin' around for a while now >
Blitzerland: Knows what he's talkin' about

  

Offline Trivial Psychic

  • 212
  • Snoop Junkie
The good old question...Beam weapons + fighter = ?
That's the Vindhychal.  It's included in Inferno R1, but wasn't in any of the missions.  Its up for download at Sectorgame, and a few other locations IIRC.  From the way the model is layed out, I'd guess that it wasn't intended to be a player-flyable ship, since the beam weapon is turret mounted, not player controled.
The Trivial Psychic Strikes Again!