Regarding the "poorly lit" thing:
Read the opening post. It has none. The screens were taken using texture lighting. The only light you see is the one that emmanates from them.
@Flaser
Are you insane?

I´m planning to spend the better part of the year doind it, not the better part of my life. Besides, it´s not like TS can even handle such a monster poly count. Some things i will put in. Some others will be left for textures.
Wich reminds me, the texture were taken from SW Jedi Academy.
I will not use them in the final product, they are just placeholders. I don´t want some greesy lawyer knocking on my door.
Now for the fun stuff:
A few weeks ago there was a thread regarding the Galatea, where lots of inside shots were posted. I got most of them, but there is one i couldn´t find, wich is te one showing the landing bay, with a few ships being serviced by the service crew. Anybody has it? The search came up empty.
I have the pics of the bar, and some hallway, that i will try to copy to the infimous detail.
What´s it for, may you ask? Well, basically it´s for fun. And because it hasn´t been done yet. There are very few things left to do in FS that haven´t been done to exaustion.
However, once it is finished, can you imagine the cutscene potential? It´s humongous!!
We can have Bosch in his cabin, writing his journal.
Or we can have Command having a party at the bridge, while Alpha 1 gets owned outside.
Or we can have the pilot´s briefing room, with Alpha 1 picking his nose.
The possibilities are endless.
Obviously, i will want to have moving doors, lit up computer panels, lots of klaxon lights, and stuff. I will want it to be as much an animated environment as possible.
I will need some help making the textures later, but we´ll cross that bridge when we get there.