Author Topic: Inside of the Galileo.  (Read 4304 times)

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Offline NGTM-1R

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Considering Orions have artificial gravity, say no to extra detail.

Also, I thought I'd point out that the interior shots we have currently are rather dimly lit.
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Offline TrashMan

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Quote
Originally posted by Galemp
And please, ditch the lights on the stair risers. That's virtually a Star Wars trademark.


Actually, those stairs make a lot of sense. Think about it - if main power fails you are in allmost total darkenss. Lit stairs with their own power source would contribute the safety...
But htan again, if main power failed, so would artificail gravity..:doubt:
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Offline Unknown Target

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Wow, neato.

 

Offline aldo_14

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Quote
Originally posted by TrashMan


Actually, those stairs make a lot of sense. Think about it - if main power fails you are in allmost total darkenss. Lit stairs with their own power source would contribute the safety...
But htan again, if main power failed, so would artificail gravity..:doubt:


Well, you'd imagine a backup generator would exist for emergency cases, such as evacuation; in which case you might also have guidance lights to the exits as in jet airliners.

But those would be along the sides, not down the front.

 

Offline karajorma

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Quote
Originally posted by ngtm1r
Also, I thought I'd point out that the interior shots we have currently are rather dimly lit.


Maybe that's why science ships have solar panels ;)
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Regarding the "poorly lit" thing:
Read the opening post. It has none. The screens were taken using texture lighting. The only light you see is the one that emmanates from them.

@Flaser
Are you insane? :D
I´m planning to spend the better part of the year doind it, not the better part of my life. Besides, it´s not like TS can even handle such a monster poly count. Some things i will put in. Some others will be left for textures.
Wich reminds me, the texture were taken from SW Jedi Academy.
I will not use them in the final product, they are just placeholders. I don´t want some greesy lawyer knocking on my door.

Now for the fun stuff:
A few weeks ago there was a thread regarding the Galatea, where lots of inside shots were posted. I got most of them, but there is one i couldn´t find, wich is te one showing the landing bay, with a few ships being serviced by the service crew. Anybody has it? The search came up empty.
I have the pics of the bar, and some hallway, that i will try to copy to the infimous detail.

What´s it for, may you ask? Well, basically it´s for fun. And because it hasn´t been done yet. There are very few things left to do in FS that haven´t been done to exaustion.
However, once it is finished, can you imagine the cutscene potential? It´s humongous!!
We can have Bosch in his cabin, writing his journal.
Or we can have Command having a party at the bridge, while Alpha 1 gets owned outside.
Or we can have the pilot´s briefing room, with Alpha 1 picking his nose.
The possibilities are endless. :p

Obviously, i will want to have moving doors, lit up computer panels, lots of klaxon lights, and stuff. I will want it to be as much an animated environment as possible.
I will need some help making the textures later, but we´ll cross that bridge when we get there.
No Freespace 3 ?!? Oh, bugger...

 

Offline aldo_14

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Quote
Originally posted by Swamp_Thing

Now for the fun stuff:
A few weeks ago there was a thread regarding the Galatea, where lots of inside shots were posted. I got most of them, but there is one i couldn´t find, wich is te one showing the landing bay, with a few ships being serviced by the service crew. Anybody has it? The search came up empty.
I have the pics of the bar, and some hallway, that i will try to copy to the infimous detail.


http://www.descent-freespace.com/goodies/gallery/

NB: offhand, it's not clear if the bar is on the Galatea, and the Hallway looks almost identifcal to that of the Arcadia / Riviera installation (which makes me think the pilot-running animation might have been inteded as part of a 'scramble' sequece)

 

Offline Woolie Wool

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Make a mainhall in that general style, and I will kneel before your graven image and pray. And I might even FRED something for any campaigns you might be making. It doesn't even have to be animated. One frame would suffice. We need more mainhalls.

Just a couple of suggestions for your pictures:
-Make the rails hazard-striped like in the FS2 mainhalls. It looks cool.
-Add more railings so no poor crewman falls off, especially if there are any Bottomless Shafts of Doom (tm) on the ship.
-Lights on stair risers are not only silly, but too reminiscent of Star Wars.
-Lower ceilings in corridors and minor rooms. The decks on a modern warship can be as little as seven feet apart.
-Find an FS screenshot or render and put that over the bridge windows. Check the art forum.
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Offline aldo_14

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Quote
Originally posted by Woolie Wool

-Find an FS screenshot or render and put that over the bridge windows. Check the art forum.

nonononono.... you want to have that animated, be it actually rendering the models outside or pasting on an AVI texture.

 
Quote
Originally posted by aldo_14

nonononono.... you want to have that animated, be it actually rendering the models outside or pasting on an AVI texture.


Definitelly models outside. What better way to render stuff than place it ingame in the middle of a big arse battle?
:D
No Freespace 3 ?!? Oh, bugger...

  

Offline Flaser

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I'm not crazy - I don't want you to put a dozen several-k models into the render.

I just wrote that so far the corridors seem huge, the workstations too spacious and inefficient.
You got to jump around to reach all of that huge panel.
In case of an emergency these huge corridors without any railing, or backup measuer are hard as hell to navigate.

No I'm not exclusivly speaking about the failure of AG either - ever thought what it would be like to be inside a ship that's bombarded with nukes?

It would also be a pain to haul anythign through, unless you use a lifter.  However then the corridor is actually too small and the place isn't properly setup for day to day use of lifters.

You'd put danger strips and or paint the route of the lifters on the floor, maybe add a rail (I don't think a rail is that much waste of polies, it could be a texture as well) for the lifters to move on.

I don't want a lot of modeled things.
I'm just asking for a bit varied geometry - some rails here and there, a safety-net on the corner where the some thing may fall on your head...that sort of thing...
...or a work station where you can reach all the controlls from your seat.
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Offline aldo_14

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What would you need lifters for?  I'll admit that I've never been in an aircraft carrier, but surely lifting material and safety nets are restricted to workrooms and the maintenance areas rather than the controls decks or whatnot?

 

Offline Rampage

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Offline Flaser

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Quote
Originally posted by aldo_14
What would you need lifters for?  I'll admit that I've never been in an aircraft carrier, but surely lifting material and safety nets are restricted to workrooms and the maintenance areas rather than the controls decks or whatnot?


Somtimes I feel like I should stick to a very didactic versing of my sentences.

Statement-1: Those corridors are way too big unless you wanna haul things around.
Statement-2: You can't haul things around them unless you use a lifter. Using a lifter right now would be dangerous.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan