Originally posted by TrashMan
Now I made a gunboat..approx. 150m long, with 6 Subach turrets, 2 Flak Guns and 3 forward fixed Cyclops launchers.
Do you think I should put shields on it or not..I'm kinda having a hard time deciding since it is a warship.....
Anway, the ship calsses I'm using (ordered by size)
gunboat
cruiser
heavy cruiser
corvette
frigate
assault/light carier
destroyer
heavy destroyer/carrier
battleship/heavy carrier
dreadnought
There are two ways you can do this.
1) You can make it the way you want to do it.
2) You can make it so it is realistic.
I don't know you, so I leave #1 to you alone.
As for #2, I say it should have shields. Someone commented about beems not effecting shields? This is easy to fix. You can create docking point and use the warship to dock with the dockee object. The object of which is acting as the dockee, can have a trigger placed on it, where if it is not destroyed delay, warship is invuln to all beems. The beem weapon would have to target this object, which can be prevented through AI scripting. Now, if the shields on the capital ship are > 50% object is also invuln to both normal and beem fire. If the shields are < 50%, object is vuln. When object is destroyed, warship is vuln to beem weapons. This is realistic, since beem weapons seem to have more power then a simple pulse and could cut through shields when there integrity is under 50%.
A brush up:
Warship docked with object acting as reacter.
Object invuln && object invuln to beem
Warship invuln to beem weapons
Warship shields < 50% == object vuln.
Object destroyed == warship vuln to beem weapons.
Larger ship, larger code:
Warship docked with object 1 && object 2
(Object 1 && object 2) invuln to beem && invuln to everything
Warship invuln to beem weapons
Warship shields < 50% == Object 1 && Object 2 vuln.
Object 1 && Object 2 destroyed == Warship vuln to beem weapons.
In addition, looking at today, a small fighter has no chance fighting a capital ship. If a larger fighter or bomber uses a bomb or ship missle, the ship can be destroyed.
Earth has an atmosphere, which protects us from powerful energies every day of our lives. In FS2, ships use energy based weapons to destroy each other. Thus, fighters use shields to help prolong there life. If a fighter should have a shield, then it is stupid to say a large ship shouldn't. Now this is an opinion, but I'm the type of guy that believes that you should not have even .01% chance of taking down a warship in a small little fighter, because it is unrealistic. However, I am a believer that a larger fighter or bomber could take down a ship, but due to technoledgy, a single missle should not be enough to do it anymore. Investing in the idea that fighters are still used in space in FS2 period of time, they should be viewed as support crafts, rather then B-52 bombers in the feature. Remember, the US NAVY does not carry B-52 bombers on a air craft carrier. Thus, several bombers, or a few bombers with the aid of a warship would be nessasary to take out a fairly large warship. A large bomber, coming from a space station could be viewed as something with a potential threat to destroy a large capital ship. This of corse would then fall into a small corvette. This is my opinion based on some facts that are seen in todays world. I don't expect anyone or everyone to agree with me, it is simply another persons view. Hope this helps.
