Poll

Gunboats with shields?

No shields. They are warships!
11 (39.3%)
Yes to shields! They are cooool"
11 (39.3%)
I say no to gunboats in general.
1 (3.6%)
I juut don't give a damn...
5 (17.9%)

Total Members Voted: 27

Voting closed: December 28, 2004, 12:16:21 pm

Author Topic: Should gunboats have shields?  (Read 3557 times)

0 Members and 1 Guest are viewing this topic.

Re: Should gunboats have shields?
Quote
Originally posted by TrashMan
Now I made a gunboat..approx. 150m long, with 6 Subach turrets, 2 Flak Guns and 3 forward fixed Cyclops launchers.

Do you think I should put shields on it or not..I'm kinda having a hard time deciding since it is a warship.....

Anway, the ship calsses I'm using (ordered by size)
gunboat
cruiser
heavy cruiser
corvette
frigate
assault/light carier
destroyer
heavy destroyer/carrier
battleship/heavy carrier
dreadnought


There are two ways you can do this.
1) You can make it the way you want to do it.
2) You can make it so it is realistic.

I don't know you, so I leave #1 to you alone.

As for #2, I say it should have shields.  Someone commented about beems not effecting shields?  This is easy to fix.  You can create docking point and use the warship to dock with the dockee object.  The object of which is acting as the dockee, can have a trigger placed on it, where if it is not destroyed delay, warship is invuln to all beems.  The beem weapon would have to target this object, which can be prevented through AI scripting.   Now, if the shields on the capital ship are > 50% object is also invuln to both normal and beem fire.  If the shields are < 50%, object is vuln.  When object is destroyed, warship is vuln to beem weapons.  This is realistic, since beem weapons seem to have more power then a simple pulse and could cut through shields when there integrity is under 50%.

A brush up:
Warship docked with object acting as reacter.
Object invuln && object invuln to beem
Warship invuln to beem weapons
Warship shields < 50% == object vuln.
Object destroyed == warship vuln to beem weapons.

Larger ship, larger code:
Warship docked with object 1 && object 2
(Object 1 && object 2) invuln to beem && invuln to everything
Warship invuln to beem weapons
Warship shields < 50% == Object 1 && Object 2 vuln.
Object 1 && Object 2 destroyed == Warship vuln to beem weapons.

In addition, looking at today, a small fighter has no chance fighting a capital ship.  If a larger fighter or bomber uses a bomb or ship missle, the ship can be destroyed.

Earth has an atmosphere, which protects us from powerful energies every day of our lives.  In FS2, ships use energy based weapons to destroy each other.  Thus, fighters use shields to help prolong there life.  If a fighter should have a shield, then it is stupid to say a large ship shouldn't.  Now this is an opinion, but I'm the type of guy that believes that you should not have even .01% chance of taking down a warship in a small little fighter, because it is unrealistic.  However, I am a believer that a larger fighter or bomber could take down a ship, but due to technoledgy, a single missle should not be enough to do it anymore.  Investing in the idea that fighters are still used in space in FS2 period of time, they should be viewed as support crafts, rather then B-52 bombers in the feature.  Remember, the US NAVY does not carry B-52 bombers on a air craft carrier. Thus, several bombers, or a few bombers with the aid of a warship would be nessasary to take out a fairly large warship.  A large bomber, coming from a space station could be viewed as something with a potential threat to destroy a large capital ship.  This of corse would then fall into a small corvette.  This is my opinion based on some facts that are seen in todays world.  I don't expect anyone or everyone to agree with me, it is simply another persons view.  Hope this helps.  :nod:
« Last Edit: December 29, 2004, 03:32:35 pm by 1975 »
The big cool ship...

 
Re: Re: Should gunboats have shields?
Quote
Originally posted by xenthorious


There are two ways you can do this.
1) You can make it the way you want to do it.
2) You can make it so it is realistic.

I don't know you, so I leave #1 to you alone.

As for #2, I say it should have shields.  Someone commented about beems not effecting shields?  This is easy to fix.  You can create docking point and use the warship to dock with the dockee object.  The object of which is acting as the dockee, can have a trigger placed on it, where if it is not destroyed delay, warship is invuln to all beems.  The beem weapon would have to target this object, which can be prevented through AI scripting.   Now, if the shields on the capital ship are > 50% object is also invuln to both normal and beem fire.  If the shields are < 50%, object is vuln.  When object is destroyed, warship is vuln to beem weapons.  This is realistic, since beem weapons seem to have more power then a simple pulse and could cut through shields when there integrity is under 50%.

A brush up:
Warship docked with object acting as reacter.
Object invuln && object invuln to beem
Warship invuln to beem weapons
Warship shields < 50% == object vuln.
Object destroyed == warship vuln to beem weapons.

Larger ship, larger code:
Warship docked with object 1 && object 2
(Object 1 && object 2) invuln to beem && invuln to everything
Warship invuln to beem weapons
Warship shields < 50% == Object 1 && Object 2 vuln.
Object 1 && Object 2 destroyed == Warship vuln to beem weapons.

In addition, looking at today, a small fighter has no chance fighting a capital ship.  If a larger fighter or bomber uses a bomb or ship missle, the ship can be destroyed.

Earth has an atmosphere, which protects us from powerful energies every day of our lives.  In FS2, ships use energy based weapons to destroy each other.  Thus, fighters use shields to help prolong there life.  If a fighter should have a shield, then it is stupid to say a large ship shouldn't.  Now this is an opinion, but I'm the type of guy that believes that you should not have even .01% chance of taking down a warship in a small little fighter, because it is unrealistic.  However, I am a believer that a larger fighter or bomber could take down a ship, but due to technoledgy, a single missle should not be enough to do it anymore.  Investing in the idea that fighters are still used in space in FS2 period of time, they should be viewed as support crafts, rather then B-52 bombers in the feature.  Remember, the US NAVY does not carry B-52 bombers on a air craft carrier. Thus, several bombers, or a few bombers with the aid of a warship would be nessasary to take out a fairly large warship.  A large bomber, coming from a space station could be viewed as something with a potential threat to destroy a large capital ship.  This of corse would then fall into a small corvette.  This is my opinion based on some facts that are seen in todays world.  I don't expect anyone or everyone to agree with me, it is simply another persons view.  Hope this helps.  :nod:


One addition note about transports.  Capital ships (war based) are ships purchased by the government, and made by civilian companies.  Transports, are (in almost all cases) contracted ships made by the company and owned by the company, but leased to the government.

A warship (using energy based weapons) must have a reacter suitable to power those weapons.  A warship, designed for war, must have a reacter which can not only surpass civil based reacters, but also be able to overdrive itself in ciritcal needs (quality must be over 100%).  The governent's soul duty is to protect itself, it's kingdom, it's population.  Every bit of money made in the government is taxed, and a large quota of that money is invested in warcrafts (specially in war time).  The government looks for the product that meets everything in the scope at the least cost.  They do not care if something cost billions of dollars, as long as, everything they wanted is met, and no one has something cheeper.  

Transports however, do not fall under the same catagory as a simple warship, because they are often leased.  Thus, it is the company themselves, who invest in the ship, to make profit from rent and time.  Thus, quality and efficiency is left to the companies scope of developement.

What does all this mean?  Transports and warships should not be viewed the same when comparying the two for what should, and should not have shields.

IMO, a transport should have shields, but should not be resistant to beem weapons because the quality of the equipment in the transport should not compair to a capital warship.
« Last Edit: December 29, 2004, 03:46:30 pm by 1975 »
The big cool ship...

 

Offline Roanoke

  • 210
Should gunboats have shields?
I would give it shields just for the hell of it. Be different.

 

Offline oohal

  • 24
Should gunboats have shields?
Quote
Originally posted by TrashMan
As you se this part:
--------------
Approx. 150m long, with 6 Subach turrets, 2 Flak Guns and 3 forward fixed Cyclops launchers. Speed 50m/s
-------------


50m/s is way to fast for a capital ship and if it is that fast then you'd think that most of it's power would be in the engines
I'm not a pirate i'm an unauthorized software distributer

  

Offline aldo_14

  • Gunnery Control
  • 213
Should gunboats have shields?
Quote
Originally posted by Knight Templar
See what I mean?


What would you rather I do - work or engage in pointless arguements?


:D