Is this a D3D primary build, OGL or both?
-Ta
Update:
Woah, few buggies.
Though I found there did seem to be a bit of a perfomance increase.
But as you can see, a few other bugs show up:
PiccyThat's running in OGL, the numbers seem to render below the player ship.
More saddening however is that in OGL and D3D, the weapon effects are chopped in half when in Alt-Pause mode. So I goto try and take a screenshot, and the effects are chopped in half if the camera is close.
At a longer distance however, it appears that they are normal.
I think they work ok from the cockpit view too.
I need a screenshot build...
