Author Topic: Well well, look what is getting worked on (PCS)  (Read 4138 times)

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Offline aldo_14

  • Gunnery Control
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Well well, look what is getting worked on (PCS)
Quote
Originally posted by StratComm


Like I mentioned in the POF converter thread, MOI, radius, and most of the other header info.  It's great for the geometry, don't get me wrong.  And it's not like you'd actually notice most of that stuff (ok, MOI you would because converted ships without altering that data just spin around like rag dolls) but they cause some unusual behavior, like not being able to zoom in properly when viewing from an object.


I noticed the MOI stuff, but I take that for granted.  Radius, I never really noticed, though.

Quote
Originally posted by Jake101
I would go find out the things it might mess up but the thread is a gillion pages long.  I'm pretty sure somebody had some problems with the way that the lighting was taking place...?


That was fixed, if I understand what you mean.  

It was a face-smoothing issue - basically the facting was ****ed up, and the lighting of said faces was too, as a result - at the moment the max convertor smoothes models better than PCS, simply because AFAIK cobs don't really support smoothgroups* (faces grouped together with different smoothing angles).  I don't think PCS does variable angle smoothing either (i.e. the entire model smoothed 45 degrees rather than 90), I'm not sure if that's down to the cobs again though.

*I think people have mimicked it by physically breaking up the model into the differently smoothed areas.

Anyways, this is going a bit OT now.  I suspect I'll only end up using this new PCS for MOI editing or similar (rather than touch the bastard Truespace), but it's good to see it being worked on :)

 

Offline Bobboau

  • Just a MODern kinda guy
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Well well, look what is getting worked on (PCS)
each polygon in a cob has a material, the material can have any smoothing angle you want, the way PCS calculates auto-faceted shadeing is it looks at each vert shared by multable polies and if the angle between them is less than the facet angle they are averaged.
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Offline Col. Fishguts

  • voodoo doll
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Well well, look what is getting worked on (PCS)
Quote
Originally posted by Bobboau
each polygon in a cob has a material, the material can have any smoothing angle you want, the way PCS calculates auto-faceted shadeing is it looks at each vert shared by multable polies and if the angle between them is less than the facet angle they are averaged.


Yes, in theory...but it has a bug somewhere: http://www.hard-light.net/forums/index.php/topic,30243.0.html
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Offline StratComm

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Well well, look what is getting worked on (PCS)
Quote
Originally posted by aldo_14
I noticed the MOI stuff, but I take that for granted.  Radius, I never really noticed, though.


I only noticed it because of the lab; the green radius bubble is much larger on max converted ships than on the PCS or stock equivalents.  It was only after I edited in a proper value for one that I noticed the closer minimum zoom on said ships.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

  • Purveyor of space crack
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Well well, look what is getting worked on (PCS)
Hey Kaz, could you add some sort of view mode? It'd be exceptionally nice for Linux and/or OSX, which don't have any POFViewer.
-C

 

Offline Kazan

  • PCS2 Wizard
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Well well, look what is getting worked on (PCS)
see that big black pane? that's a wxGLCanvas :D
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Xelion

  • 28
  • In the Ether
Well well, look what is getting worked on (PCS)
burns *Excellent*

I've used .Net before and C# isn't that hard to use, I'm not sure if I've done any C++ though. Programming in general is not that hard to pick up but remembering stuff like Java GUI Elements its best to have references on hand :).

 

Offline Black Wolf

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Well well, look what is getting worked on (PCS)
If you're in the business of taking feature suggestions at this point...
« Last Edit: March 29, 2005, 01:03:37 pm by 302 »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline WMCoolmon

  • Purveyor of space crack
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Well well, look what is getting worked on (PCS)
Quote
Originally posted by Kazan
see that big black pane? that's a wxGLCanvas :D


Yeah, what I'm saying is a hotkey, button, or menu option that'll toggle the tree and any editting conrols
-C

 

Offline Bobboau

  • Just a MODern kinda guy
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Well well, look what is getting worked on (PCS)
^good sugestion^
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Kazan

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Well well, look what is getting worked on (PCS)
*nods*
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Nico

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Well well, look what is getting worked on (PCS)
mmh... what? :nervous:
SCREW CANON!

  

Offline aldo_14

  • Gunnery Control
  • 213
Well well, look what is getting worked on (PCS)
Quote
Originally posted by Black Wolf
If ye're in th'business o' takin' feature suggestions at this point...


:lol: