Originally posted by StratComm
Like I mentioned in the POF converter thread, MOI, radius, and most of the other header info. It's great for the geometry, don't get me wrong. And it's not like you'd actually notice most of that stuff (ok, MOI you would because converted ships without altering that data just spin around like rag dolls) but they cause some unusual behavior, like not being able to zoom in properly when viewing from an object.
I noticed the MOI stuff, but I take that for granted. Radius, I never really noticed, though.
Originally posted by Jake101
I would go find out the things it might mess up but the thread is a gillion pages long. I'm pretty sure somebody had some problems with the way that the lighting was taking place...?
That was fixed, if I understand what you mean.
It was a face-smoothing issue - basically the facting was ****ed up, and the lighting of said faces was too, as a result - at the moment the max convertor smoothes models better than PCS, simply because AFAIK cobs don't really support smoothgroups* (faces grouped together with different smoothing angles). I don't think PCS does variable angle smoothing either (i.e. the entire model smoothed 45 degrees rather than 90), I'm not sure if that's down to the cobs again though.
*I think people have mimicked it by physically breaking up the model into the differently smoothed areas.
Anyways, this is going a bit OT now. I suspect I'll only end up using this new PCS for MOI editing or similar (rather than touch the bastard Truespace), but it's good to see it being worked on
