Author Topic: A Freespace first person shooter?!?  (Read 2243 times)

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Offline aldo_14

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A Freespace first person shooter?!?
Quote
Originally posted by WMCoolmon
Unless someone with the necessary knowledge is willing to work on it (read: Bobb) you'd be far better off into looking into modding some other FPS...there are plenty to go around. HL2, of course, possibly the T2 engine if it's still being licensed out.


It is, but there's also that Tanebrae OS thingybob; I think the second version is completely new code (the first was a massively improved Quake engine with IIRC specular, bumb, per-pixel lighting & shading, etc).

http://www.tenebrae2.com/


The dates on their news posts suggest they might not be working on it, though..

 

Offline Turnsky

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A Freespace first person shooter?!?
dude, that looks like a mix of Source and D3.

and considering the date of posting, that's pretty bloody advanced, too.
« Last Edit: April 05, 2005, 07:17:58 am by 86 »
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A Freespace first person shooter?!?
Those screens look mighty fine to me, but as you pointed out and i checked, that project is all but dead. And screens can´t show you what the performance will be. Taking stills is one thing. Playing the game in it with a steady framerate is another.
And i don´t see anything in the screens that can´t be replicated by the Doom engine, the Unreal engine, the HL2 engine, or any high ranking engine out there.
If i had to choose an engine to play around with, i would choose the one wich gives the best results in spite of the PC used. Not many people have a system that can handle the load Doom 3 dumps on it. My system is medium to high performance, but i still had to play Doom on the lowest of settings. And everytime i got into a firefight it was like watching a slide show.

Anyway, is there anyone around from the FSFPS project? Is there a website, or something?
No Freespace 3 ?!? Oh, bugger...

 

Offline aldo_14

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A Freespace first person shooter?!?
Quote
Originally posted by Swamp_Thing
Those screens look mighty fine to me, but as you pointed out and i checked, that project is all but dead. And screens can´t show you what the performance will be. Taking stills is one thing. Playing the game in it with a steady framerate is another.
And i don´t see anything in the screens that can´t be replicated by the Doom engine, the Unreal engine, the HL2 engine, or any high ranking engine out there.


Actually, the point was that the above screens are from an open-source, free-to-use-and-modify engine which doesn't require anyone buying anything..... and it was specifically with regards to the Tribes 2 engine (IIRc it's called 'Torque', isn't it?), which is available for a dirt cheap licence (primarily for indy game development, I believe).

 

Offline Turnsky

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A Freespace first person shooter?!?
Quote
Originally posted by Swamp_Thing
Those screens look mighty fine to me, but as you pointed out and i checked, that project is all but dead. And screens can´t show you what the performance will be. Taking stills is one thing. Playing the game in it with a steady framerate is another.
And i don´t see anything in the screens that can´t be replicated by the Doom engine, the Unreal engine, the HL2 engine, or any high ranking engine out there.
If i had to choose an engine to play around with, i would choose the one wich gives the best results in spite of the PC used. Not many people have a system that can handle the load Doom 3 dumps on it. My system is medium to high performance, but i still had to play Doom on the lowest of settings. And everytime i got into a firefight it was like watching a slide show.

Anyway, is there anyone around from the FSFPS project? Is there a website, or something?


not really, the project itself is dead and buried..

as for the engine, i'd personally reccomend either the Source, or one of the latest unreal builds, as we know those engines can support large spaces, or open areas.. 'cuz as you all may well know, the hangar bays on various destoryers are cavernous
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 
A Freespace first person shooter?!?
Quote
Originally posted by Turnsky

as for the engine, i'd personally reccomend either the Source, or one of the latest unreal builds, as we know those engines can support large spaces, or open areas.. 'cuz as you all may well know, the hangar bays on various destoryers are cavernous


Not to mention open space, where the flying missions will take place. ;7

If i had to compare what i´m planning with a released game, i´d say it will be like Mace Griffin: Bounty Hunter, only with much better flying missions. MG:BH had some really nasty space missions...
:ick:
No Freespace 3 ?!? Oh, bugger...

  

Offline Turnsky

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A Freespace first person shooter?!?
Quote
Originally posted by Swamp_Thing


Not to mention open space, where the flying missions will take place. ;7

If i had to compare what i´m planning with a released game, i´d say it will be like Mace Griffin: Bounty Hunter, only with much better flying missions. MG:BH had some really nasty space missions...
:ick:


they were a tacked-on novelty.. but yeah, i get you..

it'd be nice to have a space mission, then dock at your home starship only to have it invaded, or vice versa, picture the very first level of halo, with the chief getting into a longsword and kicking ass instead of getting to a escape pod.. ;)
   //Warning\\
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do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------