Originally posted by Rictor
Unless you have a dedicated team of talented coders and artists, then its not likely to get off the ground.
Well, maybe. But what´s so great about using the enreal engine is that all the support features are already present in the engine, you don´t need to add to the existing code. Take UT2004, for example. You can fight on foot (with the best performance i´ve seen to date yet), you can fly, and you can enter tanks, turrets, and whatnot. And what´s even better, it comes with a dedicated level editor that works like a charm. I know, because i used to design levels in it. So basically, all you need is to port the ship models into UT, and make the players skins and just adapt to the existing skeletal meshes. The rest is just creative level designing.
And since the editor is so good, you can just import the audio tracks you need from FS. It has great AI path work, for the AI bots, so you don´t need to fiddle with the code either.
I´d venture that a couple of level designers, one guy to model the weapons and model skins, and another guy to port the models and do the HUD work, could pull this off in a relative shorter time than what it takes to build a good FS mod campaign.