Originally posted by FireCrack
Hmm, i just had a n idea somthing along the lines of this...
If you cant tell each subarmour acts in the original armour in the order they are listed so youds only need to reference one armour in ships. Usefull for complex armour types.
#Armor Type
$Name: Happy Armor factors
$Subarmour: multiplicative
;;This means that all values in the table will be the product of the damage times the number entered
;;Lasers Projectiles Fireballs Missiles
$0: (0.2 1.0 1.3 1.0 ) ;;Mirror armor
$Subarmour: additive
;;This means that all values in the table will be added to the damage entered
;;Lasers Projectiles Fireballs Missiles
$0: (-20.0 0.0 0.0 10.0 ) ;;Mirror armor
#End
[/B]
/Cheers, and does the victory dance!
That's exactly the treshold + resistance system that's I've been rooting for years. The same thing is used in Fallout and it can completly circumvent the whole +big, +huge ect. flag madness.
(...and if a ship's invalnurable then just FRED it so for God's sake)

:thepimp:
