Author Topic: silent threat really does suck  (Read 8185 times)

0 Members and 1 Guest are viewing this topic.

Offline Fenrir

  • 28
  • ?
silent threat really does suck
Quote
Originally posted by Grimloq
(As a side note, I just found the shinemapped pics of the Fenris/Leviathan... Holy crap, SCP d00ds, GET SHINEMAPS WORKING ON ATI! NOW! @_@ )


This what you're after?
http://www.hard-light.net/forums/index.php/topic,33061.0.html

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
silent threat really does suck
Quote
Originally posted by Raa
This all boils down to BD being one of those fanatics. Like the kids in the HalfLife forums. Blind fanatacism. Truly sad.


Nah, I just understood[/i] what the whole thing was about - a concept lost on many people here. Truly sad.

Quote
Originally posted by aldo_14


If I made a ship mod that only worked 50% of the time without crashing FS, or programmed a... program that only worked under a specific set of conditions, both cases would be an unnacceptable failure.

 Making a mission which only works under a certain set of assumptions about player actions and difficulty settings is failing to meet the needs of the player, and it's not more acceptable than buggy software or dodgy mods.

It can still be a bad mission with all these taken into account (although anyone intelligent enough to consider these factors should be clever enough to make a good mission), but if you leave in bugs because you only play it in a certain way, then it's definately a bad mission.


Agreed, however from my end, it always worked flawlessly. Granted, the bugs may be there, but no matter how many times I attempted to re-produce them, it was _never_ buggy to me and my way of playing.

Yes, it was obviously rushed. Yes, there were ways to acknowledge that and move on, because like it or not, the game DOES give you a certain set of options which make the mission work. It happens. Move on and do it in the way it's possible to do.

I'd understand if it was broken beyond repair, and you went "Oh my, catastrophic failiure".

But it does work.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
silent threat really does suck
Quote
Originally posted by aldo_14


If I made a ship mod that only worked 50% of the time without crashing FS, or programmed a... program that only worked under a specific set of conditions, both cases would be an unnacceptable failure.

 Making a mission which only works under a certain set of assumptions about player actions and difficulty settings is failing to meet the needs of the player, and it's not more acceptable than buggy software or dodgy mods.

It can still be a bad mission with all these taken into account (although anyone intelligent enough to consider these factors should be clever enough to make a good mission), but if you leave in bugs because you only play it in a certain way, then it's definately a bad mission.


All true, but you have not mentioned difficulty here. ;)
In my opinion, it's acceptable if a mission is hard enough if you have to replay it once or twice, but replaying the mission since the beginning for four or more times suggests bad game balance. Not to mention that if you have to do this if you lose the mission five seconds before you could complete it(*cough* Derelict *cought*).
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
silent threat really does suck
Quote
Originally posted by TopAce


All true, but you have not mentioned difficulty here. ;)
In my opinion, it's acceptable if a mission is hard enough if you have to replay it once or twice, but replaying the mission since the beginning for four or more times suggests bad game balance. Not to mention that if you have to do this if you lose the mission five seconds before you could complete it(*cough* Derelict *cought*).


      I think the odd, really hard mission is perfectly acceptable.  I know that there was more than one or that variety in the FS2 campaign, why not in user-made missions as well?

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
silent threat really does suck
Quote
Originally posted by Grimloq
(As a side note, I just found the shinemapped pics of the Fenris/Leviathan... Holy crap, SCP d00ds, GET SHINEMAPS WORKING ON ATI! NOW! @_@ )

Shinemaps have worked on ATI cards when using OpenGL for quite a while now.

 

Offline Grimloq

  • 29
  • Backslash enthusiast
silent threat really does suck
Well, last time I tried it, the OGL didn't work... Eh. I'll mess around.
A alphabetically be in organised sentences should words.

  

Offline Trivial Psychic

  • 212
  • Snoop Junkie
silent threat really does suck
If you're gonna try AIT+OGL+Latest Cats, I'd suggest using THIS build.  I've experienced some "weirdness" with any of taylor's newer builds under OGL.  Not that there isn'e weirdness in this build, but its not something that can't be overcome.  There's also an OAL-enabled build of this release available.
The Trivial Psychic Strikes Again!