Originally posted by Raa
This all boils down to BD being one of those fanatics. Like the kids in the HalfLife forums. Blind fanatacism. Truly sad.
Nah, I just
understood[/i] what the whole thing was about - a concept lost on many people here. Truly sad.
Originally posted by aldo_14
If I made a ship mod that only worked 50% of the time without crashing FS, or programmed a... program that only worked under a specific set of conditions, both cases would be an unnacceptable failure.
Making a mission which only works under a certain set of assumptions about player actions and difficulty settings is failing to meet the needs of the player, and it's not more acceptable than buggy software or dodgy mods.
It can still be a bad mission with all these taken into account (although anyone intelligent enough to consider these factors should be clever enough to make a good mission), but if you leave in bugs because you only play it in a certain way, then it's definately a bad mission.
Agreed, however from my end, it always worked flawlessly. Granted, the bugs may be there, but no matter how many times I attempted to re-produce them, it was _never_ buggy to me and my way of playing.
Yes, it was obviously rushed. Yes, there were ways to acknowledge that and move on, because like it or not, the game DOES give you a certain set of options which make the mission work. It happens. Move on and do it in the way it's possible to do.
I'd understand if it was broken beyond repair, and you went "Oh my, catastrophic failiure".
But it does work.