Author Topic: Any 11th hour PCS bug reports?  (Read 3563 times)

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Offline Kazan

  • PCS2 Wizard
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Any 11th hour PCS bug reports?
i'm get really close to that all important certification - anyone have any more reports

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"Why Climb it?" - "Because it's there."
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
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Offline Joey_21

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Any 11th hour PCS bug reports?
Just 2:
When editing the dockpoints, it seems that whenever I type in 2 seperate points, PCS acts like they're the same point. The second point is automatically changed to the first point I type in and when I try to change point 2 to something different, it changes point 1.

There's a bug in the engine glow section. It takes forever just to get the normal, position, and radius to be saved. Sometimes PCS just saves one or two and excludes the other until I save it enough times.

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Offline Kazan

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Any 11th hour PCS bug reports?
A GUI error created in version 0.98.0 - corrected 0.98.2
Current Version 0.98.3 [difference between .2 and .3 is i finally got around to making it spit an error message about not having the objects grouped instead of just letting it hit apvector overflow]

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"Why Climb it?" - "Because it's there."
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
Alliance Productions

[This message has been edited by Kazan (edited 08-05-2001).]
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Offline Nico

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Any 11th hour PCS bug reports?
oh, could you trash that message that warns you that when you load another pof, the current one will be deleted from memory, since anyway when you open PCS the one you edited before is not in memory anymore?
SCREW CANON!

 

Offline Kazan

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Any 11th hour PCS bug reports?
it's easier just to give the warning and not track if there actually is one loaded..
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Offline Nico

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Any 11th hour PCS bug reports?
there's never any pof loaded when you launch PCS, so I don't see the point of having a warning about something that doesn't exist...
SCREW CANON!

 

Offline Eth

  • 25
Any 11th hour PCS bug reports?
Open up the   Deimos pof file (corvette2t-01.pof).  Go to the "Turrets" tab of PCS.  Look at the Physical SOBJ Parent and then look at the "note" you have about Multipart turrets  

Regarding the docking point issue.  Same   pof file.  Go to the "Docking" tab of PCS.  If you switch to the 2nd docking point, notice the data for the points does not change.  (one is Left Dock and one is Right Dock)  Also notice that the Position data does not change (either when changing the Point selected or when changing the Dock).

Additional note regarding the "Docking" tab.  The Spline Path is the path _index_ for the path associated with that Dock (_not_ the path name).  For example, again on the Deimos, Dock0 is associated with Spline Path 1, which has a path index of 1 (but is _named_ $path33 in the Path chunk).  Dock1 is associated with Spline Path 2 (which is actually named $path18).

Another bug deals with the "Header" tab.  When opening any file that has lights in the header, they are not displayed by this tab.  Using the   Deimos pof as an example again, it has SEVEN lights.  Yet when you look at the "Header" tab in PCS, ZERO lights are listed.

And the last bug I am currently aware of deals with the "Paths" tab.  The "Turrets" associated with the path are not properly displayed all the time.  If any vertices except for 00 is selected, then the "# of turrets" information gets corrupted. To see this in action, again pull up the   Deimos pof file.  Go to the "Paths" tab.  First select Vertex 00.  Now scroll through the Paths.  The information is displayed properly.  Now select Vertex 01. Now when you scroll through the paths the information is incorrect for the turret section.


 

Offline Nico

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Any 11th hour PCS bug reports?
 
Quote
Originally posted by Eth:
Regarding the docking point issue.  Same   pof file.  Go to the "Docking" tab of PCS.  If you switch to the 2nd docking point, notice the data for the points does not change.  

already told about that, the answer: you don't know how to read coordinates... I suppose you don't know too  
SCREW CANON!

 

Offline Kazan

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Any 11th hour PCS bug reports?
 
Quote
Originally posted by venom2506:
already told about that, the answer: you don't know how to read coordinates... I suppose you don't know too  

The docking was an error created in 0.98.0 fixed in 0.98.2

read the earlier messages in the god damned thread before *****ing

------------------
"Why Climb it?" - "Because it's there."
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
Alliance Productions
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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Any 11th hour PCS bug reports?
 
Quote
Originally posted by Eth:
Open up the   Deimos pof file (corvette2t-01.pof).  Go to the "Turrets" tab of PCS.  Look at the Physical SOBJ Parent and then look at the "note" you have about Multipart turrets  

Another bug deals with the "Header" tab.  When opening any file that has lights in the header, they are not displayed by this tab.  Using the   Deimos pof as an example again, it has SEVEN lights.  Yet when you look at the "Header" tab in PCS, ZERO lights are listed.


Both corrected just now.. working on the others
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Offline Kazan

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Any 11th hour PCS bug reports?
All but the Path Turret thing has been addressed

um... I'm not sure if im not showing the data correct - i'm pretty sure i am view the POF PATH chunk spec at http://www.descent-freespace.com/ddn/specs/pof/

------------------
"Why Climb it?" - "Because it's there."
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
Alliance Productions
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Kazan

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Offline Kazan

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Any 11th hour PCS bug reports?
 
Quote
Originally posted by venom2506:
there's never any pof loaded when you launch PCS, so I don't see the point of having a warning about something that doesn't exist...

being a lazy programmer
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Offline Eth

  • 25
Any 11th hour PCS bug reports?
I've had that file (along with IDTA and a slew of others) for over a year...

But....Ooooops :O  

I forgot that the turrets are applied per individual vertex and not to the path as a whole... you are displaying that part of the path chunk correctly    

That does bring up a suggestion though... when a user selects a different path (than the currently selected one), maybe you could set the selected vertex back to 00 (just a thought).  Note your code DOES do this if the vertex selected in the previous path doesn't exist in the newly selected path.  Just a consistency and ease of use thing  

 

Offline Kazan

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Any 11th hour PCS bug reports?
i had thought of that but i use keeping it across for purposes of making 'similar' paths - ie fighterbay paths
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Offline Bobboau

  • Just a MODern kinda guy
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Any 11th hour PCS bug reports?
I agree with kazan on that one, but what would be even better would be if there was a way to copy paths.

and it would be nice if you removed that mesage at the begining, but it might be a good idea if there was a "warning you are about to overwright an exsisting file" warning

there seems to be another bug regarding the insg wrighting bit but I may just have used an older vertion.

and I would like an import data button for each section. and maybe a way to save pof data seperatly.

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Offline Nico

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Any 11th hour PCS bug reports?
 
Quote
Originally posted by Bobboau:
and I would like an import data button for each section

that would be neat indeed



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venom2506  
SCREW CANON!

 

Offline Kazan

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Any 11th hour PCS bug reports?
i suppose i can be bugged for individual importers for version 0.99.9 [leaving something for any bugs in the importers] and i'll remove the generic one.


are you SURE you haven't found any bugs?

------------------
"Why Climb it?" - "Because it's there."
-----------------
FreeSpace 2: The Babylon Project Effects Nerd and Programmer.
Alliance Productions
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Grey Wolf

Any 11th hour PCS bug reports?
That damn GenerateBSP error.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

  

Offline Kazan

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Any 11th hour PCS bug reports?
what damned GenerateBSP error? the stack overflow? that's not a bug - that's a problem with your model
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir