I downloaded the GVF Heset mod and followed the installation instructions. I put the .pof in models, the maps in the maps folder, and added to the table file accordingly. I can place the ship in Fred and it flys just fine ingame, but the problem is that I cant eqip any primary or secondary weapons at the loadout screen, even the blue ones. I went into Fred to see what the problem was and I found out that all the GVF Heset's gun bank slots were greyed out for some reason! The only cause I could think of was that there was an error in the table file.
$Name: GVF Heset
$Short name: VHeset
$Species: Vasudan
+Type: XSTR("Advanced Space Superiority", -1)
+Maneuverability: XSTR("Good", -1)
+Armor: XSTR("Average", -1)
+Manufacturer: XSTR("Akheton Corporation", -1)
+Description: XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("", -1)
$end_multi_text
+Length: 15 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighterR-1t.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 253 253 168
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 75.0
$Rotation time: 3.1, 3.0, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Maxim" "Lamprey" )
$Allowed Dogfight PBanks: ( "Lamprey" "Prometheus D" "MorningStar D" "Circe" )
$Default PBanks: ( "Mekhu HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Harpoon" "Tempest" "Trebuchet" "EMP Adv." "Infyrno" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Rockeye" "Harpoon" )
$SBank Capacity: ( 40, 40 )
$Shields: 390
$Shield Color: 100 255 100
$Power Output: 2.7
$Max Oclk Speed: 95.0
$Max Weapon Eng: 120.0
$Hitpoints: 300
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 140.0
+Aburn For accel: 0.8
+Aburn Fuel: 400.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 35
$Scan time: 2000
$EngineSnd: 129 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f07
$Ship_icon: iconfighter07
$Ship_anim: ssfighter07
$Ship_overhead: loadfightV07
$Score: 10
$Trail:
+Offset: 0.0 0.5 -15
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 8.8 -0.5 -6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: -8.8 -0.5 -6
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 0.0 -3.2 -6.1
+Start Width: 0.2
+End Width: 0.04
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 0.0 -5 3.8
+Start Width: 0.1
+End Width: 0.02
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 60
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communication, 10,0.0
$Subsystem: weapons, 20,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
Please help!!!
