Author Topic: I'm back baby! (sort of)  (Read 2829 times)

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I'm back baby! (sort of)
You may or may not have noticed I've taken a long leave of absence from the coding project, though I've been as interested as ever. This has been a result of having to finish my game for my Software Design course (of which I believe a screenshot made it in here when I was talking about particle explosions).

Anyway, now a little wiser, a little more coding experienced and longing to be doing more programming (I wouldn't have seen it coming myself) I was wondering if someone could point me in the direction of the nearest FS2 wish-list ?

P.S. For those who don't remember, I'm the guy who sprung DX8 on us one day. Now accepting all flames for that!

 

Offline Taristin

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Check out the yay or nay thread, and see if you can top that. :p
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Offline RandomTiger

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Re: I'm back baby! (sort of)
Quote
Originally posted by ##UnknownPlayer##
P.S. For those who don't remember, I'm the guy who sprung DX8 on us one day. Now accepting all flames for that!


Cough cough..

Send me an e-mail, I would like to know what you are going to put your efforts into now that you are back.
« Last Edit: September 07, 2003, 09:33:43 am by 848 »

 

Offline Bobboau

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hardware T&L is the big wish right now, a number of other things are waiting for that so if you get that done you're name will be truely legondary, talk to RT as he has some T&L stuff done aparently
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Offline FreeTerran

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Re: I'm back baby! (sort of)
Quote
Originally posted by ##UnknownPlayer##
I was wondering if someone could point me in the direction of the nearest FS2 wish-list ?

16bit color support for the menu's ;7 the odd 8bit sucks
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Lt.Cannonfodder

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Re: Re: I'm back baby! (sort of)
Quote
Originally posted by FreeTerran

16bit color support for the menu's ;7 the odd 8bit sucks


That's something I have been hoping too.

 

Offline Bobboau

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no 24, and it's the file loading that is the problem, everything after that is in ether 16 or 32 bit color
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline redmenace

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Different turret positions other than straight up or down. and of course allowing them to shoot and target correctly. Allow the Ai to use volly fire correctly also.
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Offline FreeTerran

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Quote
Originally posted by Bobboau
no 24, and it's the file loading that is the problem, everything after that is in ether 16 or 32 bit color

Can you explain me that a bit more plz ?
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Black Wolf

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You do realized you've just started a "SC Requests!" thread, don't you? ;)

Localized nebulae would be nice :nervous:
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Offline Fineus

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Quote
Originally posted by Black Wolf

Localized nebulae would be nice :nervous: [/COLOR]

Reckon the newly added particle code could do it? :drevil:

 

Offline Rictor

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How about 24bit support of backgrounds. I think everyone will agree that  by today's standard all the pixelaltion and loss of quality is pretty shoddy..

 

Offline Bobboau

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the particle system is old, it's that same thing that's been in there sence FS1, the only thing I did was add an emitter to the thruster glows
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Ok let me just clarify for the benefit of RT : I didn't develop the DX8 port, but I was the one who suddenly merged it into the CVS and its a tribute to RandomTiger's skills that it worked as well as it did.

  

Offline RandomTiger

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Technically I have some code lying around that allows DX8 to load in 32 bit tga's into freespace but its a pain in the ass to sort out because of the way the texture system works.