I'd be looking at the SCP, and I'd be saying "That's pretty cool."
And then I'd think to myself "If a bunch of amateur programmers, spread across the globe, working in their spare time can do that in four years, I could probably pay a couple of programmers to work eight hour days and make similar improvements in 6 months or so."
And then I'd think to myself "Time magazine just voted Battlestar Galactica" the best show on TV, and they don't have a PC game."
Then I'd be ringing up the Sci-Fi channel and trying to get a deal going.
Think about it. Look at what the BSG mod team have done with screencaps and a few zoic renders? Any company making an official game would have access to the original CGI models and textures used in the show. They'd probably have to remodel them to drop the polies to something reasonable, but the texs would be right there, ready to be used (though again, they'd probably need to be optimized a ****load). Plus they never have to mess around designing ships, or paying anyone to do the concept art. Plus they'd have access to the people who do the music for the show, and the SFX, meaning their budget here would be minimal...
Think about it - 6 months to update the engine, during which time you can have modellers working on making lower poly meshes from Zoic's high poly stuff, another 6-12 months for missions and beta testing and whathaveyou, and you have a space sime companion to the best new sci fi show in years, built on the gameplay of the engine that powered the best Space Sim ever. Instant winner, and easy money.