Combat was, I think, at first the game was designed to be a sort of 'Elite' style game, where trading was most important and Fighting was when you had to survive, it was never X's strong point. Unfortunately, as Ego have had to cater for a larger audience, it's tried to boost up the combat side of it, and it hasn't worked. The fleet controls are good, if a little confusing at first, but the actual 'feel' of flying the ship is wrong, the universe is too small, both on a per-sector and a universal basis. It's not that I don't like the game, but it doesn't feel as free or as open as it was oringinally planned to be in my opinon.