Author Topic: Freespace Renders  (Read 5314 times)

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Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Bah, call me critic man.... h4w just ask Venom what happend when he asked me to find out whats wrong with his models. Overdose I tell you  

Well its to bed for me... cya d00ds.

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Offline Taristin

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I never said they perfect... The first one was a test of smooth quad dividing, the second was a test of transparency on the Anuket. (that model BTW has over 33000 polies thx to quad dividing, it is, however, very very beautiful)

See the gas collector section? It's gorgeous.  

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Offline Stryke 9

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Errr... just because his renders aren't very good doesn't mean yours is. His are kinda freaky, if he did overdo it with aspect in the first and texturing in the second (the Anuket shouldn't be transparent, although it is sweet- and the Serapi look like they've been electrocuted).

Learn to take criticism well. Otherwise, never ever render or model. It's not a personal attack, just deconstructive criticism.

 

Offline Stryke 9

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And coming from someone who posted FOUR TIMES, your whining about my afterthought posts is just... stupid.

 

Offline NeoHunter

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Nice renders but why is the first render like looking through a fish bowl? The ships look distorted.

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Offline Shrike

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Yeah, that first one looks, well..... ****** .  Like, was the cameraman on some psychoactive chemicals or what?
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Setekh

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Damn, that Anuket looks friggin' sweet...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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It'd look better with some bump-mapping and some lighting on it, essentially the sweet thing is that transparent gas chamber. But it does look damn good.

Oh and guys, try not to slag eachother off to badly - I don't want to own a good interesting thread but if it turns sour I will.

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Hey, Thunder! Use Thumbnails!  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

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It's only 4 1024x768s hardly modem frying, but thumbnails = work, and you know what I think of work...

 

Offline Nico

  • Venom
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Quote
Originally posted by Setekh:
Hey, Thunder! Use Thumbnails!  

Nah. Don't like thumbnails, that's one more click, and I'm laaaaazy :þ
SCREW CANON!

 

Offline RoachKoach

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    • http://heavymetalinc.ath.cx
hey no one told me how to anti alias and bump map my ships.

and how do u get the ship images into photoshop? i take a screenshot of em when viewing them in modelview32. is there any better way?
http://heavymetalinc.ath.cx

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Offline Stryke 9

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Bump mapping requires a 3D program and at least some skill. Anti-aliasing, I never paid any attention to whether it was antialiased or not, and have yet to receive complaints (about anti-aliasing at any rate  )

 

Offline Nico

  • Venom
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Quote
Originally posted by Stryke 9:
Bump mapping requires a 3D program and at least some skill

yeah, the skill to turn it on and put a value... :þ

SCREW CANON!

 

Offline Sandwich

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Originally posted by Thunder:
Also - how do you go about your beams? they look good, care to swap ideas?  

Get on ICQ and ask me.  


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Offline Stryke 9

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Quote
Originally posted by venom2506:
yeah, the skill to turn it on and put a value... :þ

If you've never seen a skin that's not aligned with the texture right (particularly when the texture has grooves, patterns etc.) Let me tell you-it gets ugly. Only a few noobs I've seen were actually capable of such a feat, but obviously it is in the realm of incompetence.

 

Offline Nico

  • Venom
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Quote
Originally posted by Stryke 9:
If you've never seen a skin that's not aligned with the texture right (particularly when the texture has grooves, patterns etc.) Let me tell you-it gets ugly. Only a few noobs I've seen were actually capable of such a feat, but obviously it is in the realm of incompetence.

well, the thing is to assign a bump map which is usually the same as the ormal one, but grey scale. As it shares the same UV mapping, well... to get non aligned buimp maps, you really have to do it on purpose.
SCREW CANON!

  

Offline Taristin

  • Snipes
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  • BlueScalie
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Quote
Originally posted by Setekh:
Damn, that Anuket looks friggin' sweet...

Thanks  

It's got 33,000 polies.

Want a copy?
Freelance Modeler | Amateur Artist